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Alright, as a follow-up to the renders you've already seen of the field model (http://www.chiefdelphi.com/forums/showthread.php?t=88970 if you haven't), here is the real-time simulation! It's hosted on our website, http://www.teamtitanium.org on the Resources tab. We have a webplayer available, so no download is necessary, just stream it! If you want to download it anyway, it's available for Windows and Mac. This was made with Unity 3D, and there is a plugin you'll have to grab to use the webplayer, but it's a small download (and Unity games are increasing in number out there).
This isn't a full, super-accurate simulation. The field and game pieces are accurate, and the physics are very accurate, but there's no robot. You can toss around pieces and get a feel for the size of the field. The controls are WASD or arrow keys to move, space to jump, and the mouse to move pieces around. The mouse will also hide itself after you left-click, so use the escape key to show it again. "R" resets the game (there's no timer for the field, just a sandbox mode), and the 1, 2, and 3 keys add game pieces in the nearest Red Alliance lane.
Have fun with it!
17-01-2011 18:59
1986titansThis wasn't mentioned above, but if you have any problems with the web player or downloading the files, feel free to send a message to me and I'll try to get them sorted out. All .zip files that were on the site magically disappeared from the server sometime before last week, but everything seems okay for now.
17-01-2011 20:05
Sam390250This is very cool! It really shows just how far of a trip robots will need to make if they pick up tubes from their feeder stations.
Thank you very much for making this and sharing! 
17-01-2011 20:34
CrazyCarl461
I fell off the edge of the field and have been falling ever since ..
Very cool 
18-01-2011 15:30
Aren SiekmeierIt would be way more fun to play with this many pieces...

18-01-2011 16:13
KrazyCarl92It would be fun trying to score those interlocking game pieces...
18-01-2011 20:51
ATannahill
Thats about how many pieces will be at each event. With the pop rate, field reset will be using plenty of spares.
18-01-2011 21:37
Duke461
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It would be fun trying to score those interlocking game pieces...
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18-01-2011 23:12
Aren SiekmeierNow get 3 of those in a row. Automatic world domination.
It's fun to imagine how the gameplay would change having to wade through all those tubes...
Or maybe the next game is in a playpen full of plastic balls!
18-01-2011 23:50
ratdude747nice game... i never thought that getting the tubes on the rack would be so "twitchy"
very interesting...
19-01-2011 00:58
Chris is meYou guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)
19-01-2011 10:36
Danny BlauSo I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
sweet game, is there a 6 player version in the works?
Danny
19-01-2011 10:37
Chris is me|
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
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finally got that third logo in time
19-01-2011 10:59
bearbotnice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
21-01-2011 22:25
BigBenSladeSo.. yeah it works good. Passes time.. Fun to play
but ummm... Is that legal? and did I just score 30 pts?

23-01-2011 23:44
ratdude747is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive.
the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable.
i also remapped the following:
(button, command)
1, 1 (triangle tube)
2, 2 (circle tube)
3, 3 (square tube)
6, left click (hold/release tube, hide/center cursor)
9, r (reset game)
12 (right stick button), esc (show cursor)
it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well.
happy gaming!
24-01-2011 00:08
ratdude747i decided to use the simulator for an experiment.
i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.
24-01-2011 00:11
1986titans| is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist. |
24-01-2011 00:11
mwtidd|
i decided to use the simulator for an experiment.
i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens. |
24-01-2011 00:22
ratdude747the discussion i was hearing was pure 6wd.
although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it.
24-01-2011 17:25
playbass06I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that.
Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better.
24-01-2011 17:28
Chris is me|
nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
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02-02-2011 07:59
gblake|
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
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