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2011 Logomotion Field Simulation

By: playbass06
New: 17-01-2011 16:14
Updated: 17-01-2011 16:14
Views: 2383 times


2011 Logomotion Field Simulation

Alright, as a follow-up to the renders you've already seen of the field model (http://www.chiefdelphi.com/forums/showthread.php?t=88970 if you haven't), here is the real-time simulation! It's hosted on our website, http://www.teamtitanium.org on the Resources tab. We have a webplayer available, so no download is necessary, just stream it! If you want to download it anyway, it's available for Windows and Mac. This was made with Unity 3D, and there is a plugin you'll have to grab to use the webplayer, but it's a small download (and Unity games are increasing in number out there).
This isn't a full, super-accurate simulation. The field and game pieces are accurate, and the physics are very accurate, but there's no robot. You can toss around pieces and get a feel for the size of the field. The controls are WASD or arrow keys to move, space to jump, and the mouse to move pieces around. The mouse will also hide itself after you left-click, so use the escape key to show it again. "R" resets the game (there's no timer for the field, just a sandbox mode), and the 1, 2, and 3 keys add game pieces in the nearest Red Alliance lane.
Have fun with it!

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17-01-2011 18:59

1986titans


Unread Re: pic: 2011 Logomotion Field Simulation

This wasn't mentioned above, but if you have any problems with the web player or downloading the files, feel free to send a message to me and I'll try to get them sorted out. All .zip files that were on the site magically disappeared from the server sometime before last week, but everything seems okay for now.



17-01-2011 20:05

Sam390250


Unread Re: pic: 2011 Logomotion Field Simulation

This is very cool! It really shows just how far of a trip robots will need to make if they pick up tubes from their feeder stations.

Thank you very much for making this and sharing!



17-01-2011 20:34

CrazyCarl461


Unread Re: pic: 2011 Logomotion Field Simulation

I fell off the edge of the field and have been falling ever since ..

Very cool



18-01-2011 15:30

Aren Siekmeier


Unread Re: pic: 2011 Logomotion Field Simulation

It would be way more fun to play with this many pieces...



18-01-2011 16:13

KrazyCarl92


Unread Re: pic: 2011 Logomotion Field Simulation

It would be fun trying to score those interlocking game pieces...



18-01-2011 20:51

ATannahill


Unread Re: pic: 2011 Logomotion Field Simulation

Thats about how many pieces will be at each event. With the pop rate, field reset will be using plenty of spares.



18-01-2011 21:37

Duke461


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by KrazyCarl92 View Post
It would be fun trying to score those interlocking game pieces...
I think this is what you mean

SUPER Logo Bonus????



18-01-2011 23:12

Aren Siekmeier


Unread Re: pic: 2011 Logomotion Field Simulation

Now get 3 of those in a row. Automatic world domination.

It's fun to imagine how the gameplay would change having to wade through all those tubes...

Or maybe the next game is in a playpen full of plastic balls!



18-01-2011 23:50

ratdude747


Unread Re: pic: 2011 Logomotion Field Simulation

nice game... i never thought that getting the tubes on the rack would be so "twitchy"

very interesting...



19-01-2011 00:58

Chris is me


Unread Re: pic: 2011 Logomotion Field Simulation

You guys doing timed runs? I can get 50 points in a 2:15 run (1 Ubertube)



19-01-2011 10:36

Danny Blau


Unread Re: pic: 2011 Logomotion Field Simulation

So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?

sweet game, is there a 6 player version in the works?

Danny



19-01-2011 10:37

Chris is me


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by DannyB1259 View Post
So I've been playing for a bit and can't seem to get tubes to the top, do you use jump or try to throw it?
You can score them by backing up before you pick them up. The smaller they are the higher you can reach.

My "high score" is now 60 points finally got that third logo in time



19-01-2011 10:43

Danny Blau


Unread Re: pic: 2011 Logomotion Field Simulation

sweet thats it

thanks



19-01-2011 10:59

bearbot


Unread Re: pic: 2011 Logomotion Field Simulation

nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup



21-01-2011 22:25

BigBenSlade


Unread Re: pic: 2011 Logomotion Field Simulation

So.. yeah it works good. Passes time.. Fun to play

but ummm... Is that legal? and did I just score 30 pts?



23-01-2011 23:44

ratdude747


Unread Re: pic: 2011 Logomotion Field Simulation

is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.

anyway, i found the trick to making the most of it. i remapped a logitech dual action gamepad (PS2 style) to make it like modified arcade drive.

the left stick worked well out of the box, but what about the right? it's job is done by the mouse, so i remapped the right stick using the logitech utility to be the mouse when the simulator is run. i also turned down the range to keep it manageable.

i also remapped the following:

(button, command)
1, 1 (triangle tube)
2, 2 (circle tube)
3, 3 (square tube)
6, left click (hold/release tube, hide/center cursor)
9, r (reset game)
12 (right stick button), esc (show cursor)

it runs well with that setup... a fellow member who is a hardcore halo gamer did really well as the controls were similar to halo. i like it as well.

happy gaming!



24-01-2011 00:08

ratdude747


Unread Re: pic: 2011 Logomotion Field Simulation

i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.



24-01-2011 00:11

1986titans


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
is there a shortcut to exit when in full screen mode? being able to close it w/o using ctrl-alt-del would be a nice feature if it already does not exist.
Pressing the windows key seems minimize the window when it's in full screen mode.



24-01-2011 00:11

mwtidd


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by ratdude747 View Post
i decided to use the simulator for an experiment.

i disabled the x axis of my left stick to simulate a 6wd drive system. it was not easy to do anything. it was a struggle to aim. consider this test as food for thought on the mechanum vs 6wd debate. try it yourself and see what happens.
what about the strafing 6wd. I expect to see more of those than the pure 6wd.



24-01-2011 00:22

ratdude747


Unread Re: pic: 2011 Logomotion Field Simulation

the discussion i was hearing was pure 6wd.

although the start key minimizes the simulator, it does not allow me to kill it (nothing upon the right click and close method). I still have to use the task manager to kill it.



24-01-2011 17:25

playbass06


Unread Re: pic: 2011 Logomotion Field Simulation

I apologize for completely overlooking a kill function, I'll add that in to the next iteration. For now Alt+F4 works fine.
And I think I'd have to remap the keys through scripting for controller-specific (360, PS2 style) applications, and I don't have a controller laying around, so I won't be doing that.
Right now I'm trying to integrate an actual robot (one I simply made up) into the game, so hopefully that'll be uploaded shortly. I'm struggling with certain parts of the C# code right now, and slowly getting better.



24-01-2011 17:28

Chris is me


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by bearbot View Post
nice is their a multi player game the our strategy and and team can simulate a real match would be nice practice considering we all play halo or counterstrike on lan uy not hav this on a lan or internet setup
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.



02-02-2011 07:59

gblake


Unread Re: pic: 2011 Logomotion Field Simulation

Quote:
Originally Posted by Chris is me View Post
5th Gear is a piece of software made by Lockheed Martin mentors that does exactly this - I'm hoping a 2011 version will be out soon.
http://forums.usfirst.org/showthread.php?t=16670

I was up until 2:00 last night....



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