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This is an old project that sort of fizzled to nothing at this point in time. We might try to build the updated version of this wheel later, but this one will never see the light of day.

The wheel was roughly 6 inches give or take
06-09-2011 21:48
MattC9Hey have you seen 44's VEX mech.'s? they work great! http://www.youtube.com/watch?v=WS8P0ZnK7PA
06-09-2011 22:51
Andrew RemmersYeah, 44 was one of the reasons we dropped the project, we saw them in person at worlds and were amazed and gave them credit for first HS vex legal mecanum. But another reason for doing this design was to make HS legal VEX omnitread, that ran on the concept of the mecanum wheel. Not sure if it would have worked very well but it was a cool idea and only wish it was more feasible to make...
- Andrew
07-09-2011 00:22
Andrew RemmersIt was rendered in 3ds max on one of our members... er a super computers I guess you could call it!
- Andrew
07-09-2011 01:03
msimon785
*quietly shies away ... xD
That render quality is INCREDIBLE. I am completely in awe. After looking at the full size picture, I was almost under the impression that this was a finished product, in tangible existence and completely tactile. It was not until I read further that my suspicions were put to rest.
Good Job. I believe you just inspired me to start a download of 3ds. I need to learn how to render actually photo-realistialy. That said, it'll take a lot of work to get to that skill level.
Wow. I am really in awe.
07-09-2011 01:25
Akash Rastogi|
*quietly shies away ... xD
That render quality is INCREDIBLE. I am completely in awe. After looking at the full size picture, I was almost under the impression that this was a finished product, in tangible existence and completely tactile. It was not until I read further that my suspicions were put to rest. Good Job. I believe you just inspired me to start a download of 3ds. I need to learn how to render actually photo-realistialy. That said, it'll take a lot of work to get to that skill level. Wow. I am really in awe. |
07-09-2011 01:45
Andrew Remmers|
*quietly shies away ... xD
That render quality is INCREDIBLE. I am completely in awe. After looking at the full size picture, I was almost under the impression that this was a finished product, in tangible existence and completely tactile. It was not until I read further that my suspicions were put to rest. Good Job. I believe you just inspired me to start a download of 3ds. I need to learn how to render actually photo-realistialy. That said, it'll take a lot of work to get to that skill level. Wow. I am really in awe. |
I will post here the render when the final robot is released 

07-09-2011 09:19
Andrew Schreiber|
Good design skills take work. Rendering, not too much skill as it is patience and having an eye for lighting and textures along with a solid computer/software package. (Trust me, I used to spend more time making something look good in a render than I used to spend on the actual design).
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07-09-2011 10:08
sanddrag|
I am running about 5.2 Ghz of power with 8 gb of RAM, while the computer this was rendered on currently has about 31.5 Ghz of power with 24 GB of RAM.
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07-09-2011 10:16
Ether|
Hey have you seen 44's VEX mech.'s? they work great! http://www.youtube.com/watch?v=WS8P0ZnK7PA
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07-09-2011 10:40
Akash Rastogi
07-09-2011 11:23
Andrew Schreiber|
Sorry you feel that way, but I still stand by my statement. Perhaps Solidworks' rendering software just lends itself to making nice renders easier, your experience with animation rendering may have been different. And like I said, some people can just have a good eye for that type of thing. Should've added in "in my opinion"
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07-09-2011 12:11
Chris is meThis isn't a Solidworks drop and play with some settings and go render, as obviously indicated by the quality of the render. It's a 3DS Max render that obviously had quite a lot of time put into it.
Why are we bashing students for being so proud and inspired by a part design that they make a beautiful presentation of it? Yes, the render isn't as important as the CAD file, but no one was saying it was.
07-09-2011 12:15
RogerNot to take away the work you did rendering these (they are incredible; having done renders way back when in AutoCAD on a 386 computer I know there is a ton of work involved), but the thumbnail photo of the other photo has the strange effect of two little fuzzy animals with big bulgy eyes. It doesn't show in the larger photo, but now I can't look at the Image Gallery and not see them l
king back at me. 
07-09-2011 12:19
Akash Rastogi|
This isn't a Solidworks drop and play with some settings and go render, as obviously indicated by the quality of the render. It's a 3DS Max render that obviously had quite a lot of time put into it.
Why are we bashing students for being so proud and inspired by a part design that they make a beautiful presentation of it? Yes, the render isn't as important as the CAD file, but no one was saying it was. |
07-09-2011 12:58
Ether|
We might try to build the updated version of this wheel later
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07-09-2011 14:03
Andrew Remmers|
Can you explain? I'm not aware of anything currently with such high clock speeds. Are we talking a networked rendering cluster or multiple cores or what?
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Is the purpose of the dual rollers to increase load-handling capability? Did you consider instead using a single row with larger rollers, to reduce gaps and overlap ? |
| Not to take away the work you did rendering these (they are incredible; having done renders way back when in AutoCAD on a 386 computer I know there is a ton of work involved), but the thumbnail photo of the other photo has the strange effect of two little fuzzy animals with big bulgy eyes. It doesn't show in the larger photo, but now I can't look at the Image Gallery and not see them lking back at me. |
07-09-2011 15:00
R1ffSurf3r|
But... I suppose this is what I get for saying that something artistic is hard to a bunch of engineery types.
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07-09-2011 15:06
Andrew Schreiber
07-09-2011 15:07
R1ffSurf3r|
Then you should understand how difficult other arts, such as writing and drawing, really are.
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08-09-2011 06:24
RogerI'm glad you see it too. The illusion is only in the thumbnail; the full photo it takes some effort to see the fuzzy animals. I don't think it's the conversion that does it, just being a tiny picture, and the natural loss of detail. I copy/pasted the thumbnail into Paint Shop Pro and at triple size the left fuzzy could go either way (animal or wheel), but at 4x there was enough detail to make it a wheel first.
Thanks for the offer of the full photo, but I must decline. If I save everything I liked, even electronically, I'd fill up my hard drive pretty quickly. As it is (before computers became my storage closet) I have a basement full of stuff. I'll just keep the memory of fuzzy mecanum wheels staring back at me and this (amusing?) picture... 