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More information on our blog.
01-05-2013 16:24
ehfeinbergInteresting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.
But looks like a lot of fun, and I would gladly have this be the game for 2015.
01-05-2013 16:29
AllenGregoryIV
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Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.
But looks like a lot of fun, and I would gladly have this be the game for 2015. |
01-05-2013 16:41
ablatnerLooks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.
Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones.
01-05-2013 16:45
AllenGregoryIV
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Looks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.
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Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones.
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01-05-2013 17:08
Lil' Lavery
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We thought about that but wanted to make the challenge harder (it is fake game after all). So many times the human player rules just get in the way. Also how do you easily hand over a pipe to a robot safely? The tetras required a crazy system that disabled your robot when you stepped off a mat, if we never have a system like that again in FRC I will be a happy man. The 2007 system, through the driver station window or over the top, doesn't seem that much better. We also wanted the field easy to prototype for. If we built some kind of ramp for introducing them like this year it would be one more field element teams would need to build.
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01-05-2013 17:12
AllenGregoryIV
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Simple solution. Cut 4" diameter holes in the driver station walls. Have human players feed them through those holes. Probably dedicate specific locations (corners?) for the task, and potentially have a protected loading zone.
It doesn't really make the challenge too much easier, either, as the orientation of the pipes coming through the wall is different from the orientation the pipes must be scored in. |
01-05-2013 18:24
Kevin Sevcik
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How many teams got pieces from the 2011 human players? (1503 and who else?). We also don't like protected zones that cause ticky tack fouls.
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01-05-2013 18:58
AllenGregoryIV
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So what you're saying is you're planning a takeover of the GDC to ensure a future of more interesting and challenging FRC games without ticky tack fouls...
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01-05-2013 21:07
cmrnpizzo14I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
01-05-2013 21:29
Kevin Sevcik
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
01-05-2013 23:08
AllenGregoryIV
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I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
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Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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01-05-2013 23:36
Kevin Sevcik
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
01-05-2013 23:49
AllenGregoryIV
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Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
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02-05-2013 09:50
Lil' Lavery
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How many teams got pieces from the 2011 human players? (1503 and who else?). We also don't like protected zones that cause ticky tack fouls.
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Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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02-05-2013 10:50
JohnSchneiderThis is great Allen! I'm sure well get to use it as a fall training tool for our newer kids. Thank you for providing such an interesting resource.
I hope I get to see a robot who can play this game at TRR. I mean there's at least 6 weeks before then 
02-05-2013 11:38
2789_B_GarciaMaybe I missed it on the blog or in the rules...but when is the actual competition?
02-05-2013 11:46
AllenGregoryIV
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Maybe I missed it on the blog or in the rules...but when is the actual competition?
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02-05-2013 12:11
Kevin Sevcik
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Maybe I missed it on the blog or in the rules...but when is the actual competition?
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02-05-2013 12:28
AllenGregoryIV
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Can't tell if serious, or seriously FRC addicted...
Also, you forgot to ask when the Q&A Forum will be open. I mean, it's been two whole days since the game release and there's no Q&A Forum? I'm starting to reconsider Spectrum as a viable GDC substitute. |
02-05-2013 12:40
JohnSchneider|
The Q&A is basically this thread. Also there has already been rule update and we didn't even make people wait until Tuesday after kickoff. Though we didn't announce it very well.
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02-05-2013 14:02
Kevin Sevcik
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What if I have a specific robot design question? Will you comment on individual designs?
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02-05-2013 14:59
2789_B_Garcia
02-05-2013 16:34
Kevin Sevcik
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Dude...bro...is there any question?
Honestly, my kids saw it, and they're the ones bugging me about it...apparently the full court shooter/30 pt climb + 20 pt dump/floor pickup/bridge balancing/minibot mechanisms they want to work on for TRR isn't enough to keep them busy lol |
02-05-2013 20:52
smistthegreatFirst of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.
Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles?
02-05-2013 23:46
AllenGregoryIV
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First of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.
Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles? |
03-05-2013 00:18
smistthegreat|
Motor rules were another one of those things that just sort of annoyed our team. We never really understood why miniCIMS and BAG motors were put in the same category when they have such different power ratings. I assume it's actually a sponsorship/money thing with FIRST but I don't know that. The same reason why the BB are all lumped together even though a BB395 and BB775 are extremely different. We left the BB rule since we have had it for so long.
You are correct R03 was supposed to be edited to only regulate the 112in frame perimeter. It's interesting that the expansion rules are redundant in the UA manual both as game rules and as robot rules. |
03-05-2013 00:35
AllenGregoryIV
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Is there no maximum height limit then? I looked through the rules and couldn't find anything else limiting it, but it's never safe to assume.
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08-05-2013 22:55
Adamz_|
Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.
But looks like a lot of fun, and I would gladly have this be the game for 2015. |