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This is a 6-sided base inspired by 148's 2014 drivetrain. The wheels shown are 5.75"x1.5" custom wheels (but 6x1.5 wheels also fit within the perimeter). The sides are made up of 4 identical pieces of tubing, 15" long. The front and back tubes are 26" long. Overall width is 34", overall length is 28.9". Oh, and if anyone is curious, the wider angles are 149.07deg and the smaller ones are 105.46deg.
18-08-2014 20:02
ArpanNot sure if the 1*1 stuff supporting the bumpers is vexpro versachassis stuff, but if so I'd double layer it or use thicker material. That stuff is really thin for a bumper frame.
18-08-2014 20:24
evand4567|
Not sure if the 1*1 stuff supporting the bumpers is vexpro versachassis stuff, but if so I'd double layer it or use thicker material. That stuff is really thin for a bumper frame.
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18-08-2014 20:28
Arpanright; the 1*1 vexpro stock has much thinner walls. I'm not sure which it is.
18-08-2014 22:47
BBray_T1296
19-08-2014 07:13
evanperryg|
If I may ask, why are your angles "149.07 degrees" and "105.46"? You will never ever need that kind of precision in a FRC situation, especially on a frame which will be bashed and smashed into every 6 seconds anyways.*
Even with a chopsaw/bandsaw/mill/cnc mill/whatever, it is certainly a better real world design if you round those off to some amount. How critically important is it that you are exactly perfect? In your robot's frame, just about never. Also, just a recommendation, While it is less pretty, using 1/32" (or preferably 1/16" or 1/8") increments instead of decimals is much less of a hassle for whoever will measure the parts, and just a couple clicks in CAD Not trying to be a wet blanket on this design, it certainly is cool, but it would be beneficial for every party involved if you simply rounded to the most convenient dimensions, where there will be an immeasurable difference in performance, but a significant improvement in both engineering design quality, and manufacturing *after all, the entire point of a 6 sided drive like this is for the very purpose of escaping trapping t-bones" |
19-08-2014 10:14
g_sawchukQuestion for you, how exactly is this useful? I love the design, it looks pretty fancy, but in the long run it will amount to more work and not be worth it if doesn't have any specific benefits compared to a 4-sided tank drive.
19-08-2014 11:45
cxcad|
Question for you, how exactly is this useful? I love the design, it looks pretty fancy, but in the long run it will amount to more work and not be worth it if doesn't have any specific benefits compared to a 4-sided tank drive.
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19-08-2014 12:36
BBray_T1296|
This design is helpful for avoiding t-bone pins and defense in general. Also hexagons have a greater area to perimeter ratio.
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19-08-2014 12:41
AdamHeard
You can more efficiently optimize the use of the perimeter sizing by moving the front/rear wheels to inside the frame, and making the center wheel wider.
19-08-2014 12:45
g_sawchuk|
This design is helpful for avoiding t-bone pins and defense in general. Also hexagons have a greater area to perimeter ratio.
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19-08-2014 12:52
BBray_T1296
19-08-2014 12:53
AdamHeard
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Ah, good point, although T-Bone pins are rather rare. However, would the bot be able to play an effective defense? For example, if the objective was to T-Bone a bot of the other alliance, it would require rather exact precision as to hit the bot right in the middle of their side.
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19-08-2014 13:15
g_sawchuk|
Not necessarily, if they are hit square to an angled face, at least the drivetrain is not perpindular to the t-boning robot.
T-bones happen a LOT at the high level of play in certain games. |
19-08-2014 13:18
AdamHeard
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Fair enough. It is true that they happened this season a lot, but this was due to the lack of mobility some robots had as they waited for the ball from the human player. On a good driver, t-bones tend not to be effective as a good driver will stay in motion as much as possible.
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19-08-2014 13:24
g_sawchuk|
There must have been some AWFUL drivers on Einstein this year.... and 2011... They were getting T-boned all the time!
Someone get these teams some better drivers ![]() |
19-08-2014 13:32
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It really depends on the game. It's true, this year was difficult to avoid being T-boned as most robots were incapable of driving right by the human player station without stopping and successfully getting the ball.
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| Mixed with that and the fact that it's hard to move and pass the ball, it was one of the better years for t-boning, but still, t-boning is not what I would consider a very effective defensive strategy most years. |
), I'll be the one to inform you that that is a very dangerous and mostly incorrect statement to make.
19-08-2014 16:08
evanperryg|
You can more efficiently optimize the use of the perimeter sizing by moving the front/rear wheels to inside the frame, and making the center wheel wider.
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On a good driver, t-bones tend not to be effective as a good driver will stay in motion as much as possible.
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20-08-2014 03:18
tickspe15If tbones were rare and could be easily avoided by good drivers you would not see teams like 254,971,973,148,1114,118,1730,33 and countless other elite teams dedicating engineering hours, money and weight to mechanical aids to get out of pins.
This year we were caught in pins constantly and it slowed us down significantly while simultaneously wearing down our wheels. Often less high scoring teams don't face the same level of defense as their higher scoring counterparts so their robots weaknesses are never exposed.
20-08-2014 10:42
Abhishek RWouldn't a hexagonal shape limit how close you can get to the outside walls of the field? I'd imagine if you skim the wall, you would end up being spun in some direction.
21-08-2014 07:08
evanperryg|
Wouldn't a hexagonal shape limit how close you can get to the outside walls of the field? I'd imagine if you skim the wall, you would end up being spun in some direction.
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If tbones were rare and could be easily avoided by good drivers you would not see teams like 254,971,973,148,1114,118,1730,33 and countless other elite teams dedicating engineering hours, money and weight to mechanical aids to get out of pins.
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21-08-2014 12:18
Arpan|
In some cases, this is good. Some bumper materials have a lot of friction, so if you get caught up on the wall, it can be a pain to get away.
I agree that tbones are very common and drivers should be prepared for them, but I don't think I've ever seen a team make a mechanism specifically to break pins. |
21-08-2014 12:58
Zaque|
FRC 1114- drop down omni wheels
FRC 118- Drop down omni wheels FRC 971 - Unique chassis shape just 3 off the top of my head |
21-08-2014 13:04
Boe|
FRC 1114- drop down omni wheels
FRC 118- Drop down omni wheels FRC 971 - Unique chassis shape just 3 off the top of my head |
21-08-2014 13:30
Andrew Schreiber|
As well as a large number of teams using lower friction bumper materials, off the top of my head I can think of 971, 67, 1678, 1717, 254, 148, 1114, and 2056.
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22-08-2014 23:01
mrnobleMy students have spent a chunk of their summer designing a hex chassis 8WD because of this very problem; we saw lots of t-bones, and we contributed to a fair number of them.
We finished 3D printing the narrow/wide wheels this evening. I've been researching new bumper materials, and the mixing of materials for maximum benefit whether defending or trying to avoid pins. Great stuff!
23-08-2014 15:13
evanperryg|
In the 67 case I recall it was at least partially for their intake based on what my brother said.
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24-08-2014 19:38
Aren Siekmeier|
If that's true, then 67 is the only example of a separate mechanism being used to break defense. The drop down omnis/chassis shape are drivetrain-related mechanisms.
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24-08-2014 20:00
Andrew Schreiber|
If that's true, then 67 is the only example of a separate mechanism being used to break defense. The drop down omnis/chassis shape are drivetrain-related mechanisms.
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24-08-2014 23:55
Kevin Leonard
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If that's true, then 67 is the only example of a separate mechanism being used to break defense. The drop down omnis/chassis shape are drivetrain-related mechanisms.
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25-08-2014 00:33
PayneTrain987 had a drop down ball caster on their robot that tey would use to swing out of pins.
I didn't drive it myself so maybe they could tell you their exact experiences with it, but I thought it was pretty neat since it was probably had the highest simplicity to benefit ratio of a secondary mechanism I've seen in a while.
25-08-2014 00:37
AdamHeard
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987 had a drop down ball caster on their robot that tey would use to swing out of pins.
I didn't drive it myself so maybe they could tell you their exact experiences with it, but I thought it was pretty neat since it was probably had the highest simplicity to benefit ratio of a secondary mechanism I've seen in a while. |
26-08-2014 13:33
wyrzykowskij1Have you guys thought about the benefits of an equilateral hexagon? 2851 executed this in 2013 and it improved our offensive ability greatly. Now if only our shooter didn't jam 
26-08-2014 17:15
PayneTrain|
We copied this in 2013 and 2014.
In 2013 it worked great for us. In 2014 we were forced to place it on our heavy side and it didn't work as well. |