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Three CIM motors. Two ball shifters. Four speeds: 17.00fps, 12.72fps, 7.36fps, 5.51fps (adjusted speeds). Four gear stages. And probably weighs a thousand pounds.
This gearbox bolts right onto my first full sheet metal drive train that I'm still working on. I do not actually intend to build this thing. I just thought it would be a cool project to work on. Also it's probably way too complicated and heavy for what it's worth. My team also doesn't have the machining capabilities to manufacture something like this right now. But, all of that aside, what do you think?
12-07-2015 22:31
Lil' Lavery
What advantage(s) do you expect from having a four-speed, 3CIM gearbox over a two-speed 3CIM gearbox? A four-speed 2CIM gearbox? Heck, even a single-speed 3CIM gearbox?
Basically, why? This seems like overkill.
12-07-2015 22:33
AlexanderTheOKAnd for the 2016 FRC game, OVERDRIVE 2: OVERKILL. This game is played on a 10 meter by quarter mile field in the streets of Miami. Any robot to get to the finish line in 10 seconds wins by default and gets a free ride to champs!
12-07-2015 22:35
Kevin Leonard
12-07-2015 22:35
asid61It looks quite well done for the project. It's not useful for competition, but it looks good anyway. 
Nice render too.
For the top shaft of the gearbox, instead of using a hex bearing, I would round down the end of the shaft and use a round bearing.
If you only have 2 standoffs going to the mounting plate, I would change it to 3-4.
EDIT: +1 on the PTO idea.
12-07-2015 22:50
Gregor
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What advantage(s) do you expect from having a four-speed, 3CIM gearbox over a two-speed 3CIM gearbox? A four-speed 2CIM gearbox? Heck, even a single-speed 3CIM gearbox?
Basically, why? This seems like overkill. |
12-07-2015 23:07
GeeTwo
To me, the big "why" is why have four speeds over about a total 3:1 high-to-low ratio? If you're going to bother with four speeds, spread them out a bit wider!
At a minimum, I would put the shifts a factor of 2:1 apart, resulting in an 8:1 overall ratio from high to low. At a "standard" 2.56:1 ratio between shifts, the total range would be 16.77:1. At 3:1 per shift, it would be a massive 27:1, which could be a real game changer in some highly defensive games or games with steep ramps. Especially if you want to reserve some CIMs for manipulators!
12-07-2015 23:09
ratdude747|
It's a cool piece of machinery, and looks pretty sick to boot. I believe you said you weren't seriously considering this, as it has no real advantages over a two-speed in most games.
Ever considered taking that third and fourth position and turning it into a PTO? That wouldn't be very important in a game like 2015 whatsoever, nor a game like 2014. But, for example, in 2013, 254 used a PTO to power their awesome climber. |
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12-07-2015 23:11
hectorcastillo
Thanks, yeah I know it's really overkill. So basically to answer the question of why I decided four speed, my team is working on the summer design project thing that was put out a couple weeks ago. The end game involves chasing down a mini bot on the field, so the end game team wanted to be able to travel at the mini bot's speed (~13fps) to line up with it and a faster speed to catch up to it. We also wanted to be able to move around a little slower with more control for adjusting shots and in case anyone wants to push us. I know we could've gone with a two speed and controlled the speed with code, but that's what the team decided to go with. Also, it gave me a nice challenge which is always fun.
| Ever considered taking that third and fourth position and turning it into a PTO? That wouldn't be very important in a game like 2015 whatsoever, nor a game like 2014. But, for example, in 2013, 254 used a PTO to power their awesome climber. |
12-07-2015 23:15
Lil' Lavery
12-07-2015 23:19
hectorcastillo
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To me, the big "why" is why have four speeds over about a total 3:1 high-to-low ratio? If you're going to bother with four speeds, spread them out a bit wider!
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12-07-2015 23:24
mrmummert|
And for the 2016 FRC game, OVERDRIVE 2: OVERKILL. This game is played on a 10 meter by quarter mile field in the streets of Miami. Any robot to get to the finish line in 10 seconds wins by default and gets a free ride to champs!
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12-07-2015 23:46
waialua359
13-07-2015 01:25
zinthorneSorry for me asking, but what is a PTO gearbox?
13-07-2015 01:35
z_beeblebrox
13-07-2015 01:57
asid61
13-07-2015 11:06
Ryan Dognaux
This is really cool. If you can find the machining resources to make one I would totally do it as an off-season project. Sure it may not be the most practical thing for the competition season but you'll learn a lot while doing it. You could also design up a 2 speed variant and make that too and do a comparison - maybe even post a white paper so we can all learn about it. Good stuff!
13-07-2015 18:15
Cory
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At 3:1 per shift, it would be a massive 27:1, which could be a real game changer in some highly defensive games or games with steep ramps. Especially if you want to reserve some CIMs for manipulators!
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13-07-2015 22:17
GeeTwo
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At 3:1 per shift, it would be a massive 27:1, which could be a real game changer in some highly defensive games or games with steep ramps. Especially if you want to reserve some CIMs for manipulators!
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Under what scenario would that be useful? Once you can break traction you see no benefit to moving slower, unless somehow you needed to very precisely position your robot with fine movements.
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13-07-2015 23:19
magnets|
Who says that your robot always has the same weight? I seem to recall that there was a game in which robots extended a ramp to lift their alliance partners. I also "blue skied" a robot for Ultimate Ascent which would have literally grappled its alliance partners and made a 90 point outside climb (code name Fezzik, for fans of The Princess Bride). If you wanted that same robot to also fly around the field scoring frisbees for the first hundred seconds of the match, having a multi-speed PTO transmission with a total span of 20+:1 would have been epic.
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14-07-2015 01:27
thatprogrammer|
I always love these hypothetical crazy gearboxes and ratios people come up with. Practical, maybe not, but definitely awesome.
Assuming your robot was geared for 18 feet per second in high gear, and 0.67 feet in low gear (a 27:1 spread), you'd need to have a 1800 lb robot (or group of robots) to take advantage of the gear ratio and never trip the breaker in a pushing match. If the robot weighed any less, you could get away with a smaller spread and never worry about tripping a breaker. That sounds like my kind of game!! ![]() |
14-07-2015 11:25
TJP123|
Ever considered taking that third and fourth position and turning it into a PTO? That wouldn't be very important in a game like 2015 whatsoever...
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14-07-2015 11:27
Kevin Leonard
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503 found them quite useful, so much so that we had two separate PTOs. 4 CIMs to power our can grabbers and 2 for the elevator. The drivetrain could use 2, 4, or all 6 CIMS.
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14-07-2015 13:15
TJP123|
I mean to be fair, there was no reason to have 6 CIMs in the drivetrain this year either.
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14-07-2015 22:22
hectorcastillo
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503 found them quite useful, so much so that we had two separate PTOs. 4 CIMs to power our can grabbers and 2 for the elevator. The drivetrain could use 2, 4, or all 6 CIMS.
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14-07-2015 23:44
GeeTwo
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Although what advantages would it serve to have power coming from the same place if you could just use more motors for a different mechanism? .... It would actually be kind of wasteful.
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15-07-2015 08:01
Kevin Leonard
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The ultimate FRC PTO would have six CIMs each running at a bit under 20A, each generating about 150W. A slice of this massive 900W (that's about 1.2 HP) would then be available to whatever functions the robot needed to perform, whether it was drive, lift, pickup, place, throw, can grabber, or whatever screwy function the GDC required that year. If tapping the "correct" amount of energy off of a rotating shaft and applying it to a task was easy, this would definitely be the way to go. And OBTW, if you weren't using all 900W, perhaps you could spin up a flywheel, which would allow you to draw a few hundred extra watts later when you need to "go to eleven" for a bit. Theoretically, this sort of PTO sounds like heaven for a game like Aerial Assist which involved defense, driving, shooting, and (at endgame) climbing. The devil's in the details, as always!
And, for the record, my prediction: The first FIRST team to execute this sort of PTO will join 71, 118, 254, and 1114 as one of the top five teams of all time (unless, of course, it's one of those four who do so). |
15-07-2015 08:36
GeeTwo
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the ultimate PTO would use every motor available and just shift however many motors necessary to any function.
I also think the first team to do this won't be one of the greats; I think the first team to try it won't get picked at their event. |
15-07-2015 09:37
Knufirehttps://www.youtube.com/watch?v=h3l6Xqts4to
15-07-2015 15:16
The other Gabe|
What advantage(s) do you expect from having a four-speed, 3CIM gearbox over a two-speed 3CIM gearbox? A four-speed 2CIM gearbox? Heck, even a single-speed 3CIM gearbox?
Basically, why? This seems like overkill. |
15-07-2015 18:32
Chris is meI think you went quite overboard on the weight reduction on the outer plate. A pocketed 1/8" plate with no flanges, especially with the reduction being supported off of the end of the plate past the standoffs like that, will have some issues with flex and rigidity. With gearbox designs posted to CD in general there's often an overemphasis on lightening the plates as much as one possibly can, when it's really not that substantial of a weight savings over a more conservative lightening pattern or even unlightened plate.
15-07-2015 19:18
AdamHeard
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The reason for stopping at 6 CIMS is that they are capable of efficiently turning every amp you can get through the main breaker into mechanical energy. Once you do that, any additional motors are meaningless.
And I did mean the first team to successfully execute it, not the first to attempt it. |
15-07-2015 20:47
waialua359|
I mean to be fair, there was no reason to have 6 CIMs in the drivetrain this year either. I know of a team on Einstein that was running two motors. I heard it was two Mini's at one point, but I don't recall.
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15-07-2015 20:49
hectorcastillo
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I think you went quite overboard on the weight reduction on the outer plate. A pocketed 1/8" plate with no flanges, especially with the reduction being supported off of the end of the plate past the standoffs like that, will have some issues with flex and rigidity. With gearbox designs posted to CD in general there's often an overemphasis on lightening the plates as much as one possibly can, when it's really not that substantial of a weight savings over a more conservative lightening pattern or even unlightened plate.
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15-07-2015 20:56
GeeTwo
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The CIMs aren't very efficient actually, there are more efficient motors in the kit by a good margin (lower power though).
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Also, it's simpler for teams just to add more motors and gearing independently than it is to centralize PTO it all. It just doesn't make sense for FRC.
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15-07-2015 23:08
The other Gabe
15-07-2015 23:33
EricH
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Why did they do that? was it just like, one of the kids said in a meeting, as a joke, "you know what would be cool?" and everyone just kinda went along with it.
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23-07-2015 00:18
GeeTwo
I'm still wondering what was up with that central gearbox that was later distributed. It appeared to be an essentially 1:1 gearbox which brought four CIMs together onto a single shaft, which was then redistributed around on four separate swerve shafts. It seems to me that it would have been easier and more efficient to put a CIM on each swerve shaft, but to include a sprocket which tied the four shafts to the same speed to allow redistribution of energy as needed (e.g. as loading increased on two wheels due to acceleration away from them).
23-07-2015 00:32
AdamHeard
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I'm still wondering what was up with that central gearbox that was later distributed. It appeared to be an essentially 1:1 gearbox which brought four CIMs together onto a single shaft, which was then redistributed around on four separate swerve shafts. It seems to me that it would have been easier and more efficient to put a CIM on each swerve shaft, but to include a sprocket which tied the four shafts to the same speed to allow redistribution of energy as needed (e.g. as loading increased on two wheels due to acceleration away from them).
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23-07-2015 08:38
ratdude747|
I'm still wondering what was up with that central gearbox that was later distributed. It appeared to be an essentially 1:1 gearbox which brought four CIMs together onto a single shaft, which was then redistributed around on four separate swerve shafts. It seems to me that it would have been easier and more efficient to put a CIM on each swerve shaft, but to include a sprocket which tied the four shafts to the same speed to allow redistribution of energy as needed (e.g. as loading increased on two wheels due to acceleration away from them).
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23-07-2015 09:09
GeeTwo
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They combined it all into a single shifting gearbox (reusing a Dewalt drill planetary). They also added 2 FP motors, so distributing it would've been harder.
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Traction. By combining the motors onto one shaft, in addition to allowing for a single dewalt shifter, it also allowed any one wheel to have all the motors power available. Thus, even if a wheel lost traction, the full pushing power would still make it to the ground through the others.
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