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We were running a prototype shooter today when we realized we managed to slightly damage the Boulder. We had 2 miniCIMs geared 1-1 to some old 6'' Andymark plaction wheels.
I'm anticipating what Boulders would look like after a regional. Maybe replacements are a good idea.
01-11-2016 09:24 AM
wilsonmw04The ghosts of Rebound Rumble have returned...
01-11-2016 09:24 AM
Anupam GoliWhat tread were you using on the plaction wheels? I'd avoid roughtop and go for a smoother tread.
01-11-2016 09:30 AM
SenorZWho'd have thought having a fast moving rough piece of plastic pressed up against a thin plastic coating on a foam ball would do damage?!? 
01-11-2016 09:37 AM
MrForbes
After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan!
01-11-2016 09:39 AM
Nathan StreeterIMO, the million dollar question: does the puncture in the outer layer change its squishiness and/or how quickly it returns? It seems like the squishiness is at least partly driven by forcing air in and out through the one little hole in the jacket/coating... I'd think more puncture holes could dramatically change that (and thus how it shoots/flies... particularly in a flywheel/compression shooter).
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After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan! |
01-11-2016 09:57 AM
Demonic_|
After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan! |
01-11-2016 10:18 AM
Justin Shelley|
I think that there are good qualities to both methods, but I think I would still rather have a flywheel shooter because it's more accurate. I may be wrong, though. Also, I'm sure that there will be replacement balls available between matches.
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01-11-2016 10:25 AM
MrForbes
One thing about using a shooter is that it kind of tears up balls, which is the subject of this thread...and the balls cost a lot. I don't think our team can afford to test and tune a shooter this year!
01-11-2016 12:13 PM
falconmaster
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One thing about using a shooter is that it kind of tears up balls, which is the subject of this thread...and the balls cost a lot. I don't think our team can afford to test and tune a shooter this year!
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01-11-2016 12:37 PM
Ether|
We had 2 miniCIMs geared 1-1 to some old 6'' Andymark plaction wheels.
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01-11-2016 12:56 PM
jwfossWe've run a ball through a shooter prototype around 10-15 times with no damage at a few different compression setting. I strongly suggest using a wheel with a smooth surface (Colson, Stealth, etc) if working on a flywheel type shooter.
01-11-2016 01:09 PM
philsoAre you gently pushing the ball towards the spinning wheels and allowing them to grab the ball or are you vigorously pushing the ball into the space between the spinning wheels?
01-11-2016 01:14 PM
Ginger PowerThe GreenHorns' wheeled shooter is at the point where we aren't tearing up the ball anymore (initial tests were brutal on that ball!) Thanks to Andymark for the donated game piece!!! Now that it's tuned we're throwing about 15-20 feet and it's very accurate. Our current game piece is beat to heck and the flight path hasn't changed since all the little nicks and cuts developed. We have a new ball and an old ball and they fly the same.
Don't be afraid of wheeled shooters this year. The 1114 style articulating arm is going to be gold this year (it is almost every year...).
01-11-2016 01:19 PM
Josho499#4613Our team has found that the signature Vex "Colson Performa" (The smooth grey ones) wheels dont tear up the ball without sacrificing initial performance
01-11-2016 01:23 PM
dkavanaghThe boulders do compress and take some time to return to full size. Any thoughts on compressing in robot to make a smaller "object" to get into the tower opening?
01-11-2016 01:28 PM
george.tan|
The boulders do compress and take some time to return to full size. Any thoughts on compressing in robot to make a smaller "object" to get into the tower opening?
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01-11-2016 01:37 PM
XaulZan11
01-11-2016 01:42 PM
Ginger Power|
The boulders do compress and take some time to return to full size. Any thoughts on compressing in robot to make a smaller "object" to get into the tower opening?
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01-11-2016 03:54 PM
jiggamI have managed to find to different places where you can get the balls from. Here are the links.
http://www.andymark.com/FRC16-p/am-3276.htm
http://www.gophersport.com/pe/premiu...oam-dodgeballs
Hope this helps.
01-11-2016 04:05 PM
IronicDeadBird|
After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan! |
01-11-2016 04:49 PM
nxtmonkeysWell...
BALLISTA FOR THE WIN
Maybe.
Anyways, had to stop a rookie from picking at the skin of our boulder... It seems heavier than it looks.
01-12-2016 12:02 AM
Chak
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What tread were you using on the plaction wheels? I'd avoid roughtop and go for a smoother tread.
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Who'd have thought having a fast moving rough piece of plastic pressed up against a thin plastic coating on a foam ball would do damage?!?
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Our team has found that the signature Vex "Colson Performa" (The smooth grey ones) wheels dont tear up the ball without sacrificing initial performance
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We've run a ball through a shooter prototype around 10-15 times with no damage at a few different compression setting. I strongly suggest using a wheel with a smooth surface (Colson, Stealth, etc) if working on a flywheel type shooter.
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. Now that we've seen what plaction wheels can do to our ball, I think we'd be using Vexpro colsons or one of Andymark's colored stealth wheels, depending on how they perform in a later prototype.|
May I ask: were you commanding full voltage to those miniCIMs, or some fraction thereof?
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Are you gently pushing the ball towards the spinning wheels and allowing them to grab the ball or are you vigorously pushing the ball into the space between the spinning wheels?
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The GreenHorns' wheeled shooter is at the point where we aren't tearing up the ball anymore (initial tests were brutal on that ball!) Thanks to Andymark for the donated game piece!!! Now that it's tuned we're throwing about 15-20 feet and it's very accurate. Our current game piece is beat to heck and the flight path hasn't changed since all the little nicks and cuts developed. We have a new ball and an old ball and they fly the same.
Don't be afraid of wheeled shooters this year. The 1114 style articulating arm is going to be gold this year (it is almost every year...). |
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Smaller wheels, fine tuned compression, low gear ratios, and high rpm's. Those are the constraints I'd be designing my shooter around.
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01-12-2016 12:22 AM
Ether|
We were running the motors as hard as we could. I think we can safely assume that the motors were getting full voltage.
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01-12-2016 01:00 AM
Ginger Power|
Thanks for the advice! We were going to use smaller wheels, but we had a scrap piece of 2x1 handy to fit a 6'' wheel shooter. Can you describe your "fine tuned compression"? I've always assumed that moving the 2 flywheels on the same shaft closer together would be enough to vary compression. Is that true?
What is the 1114 style articulating arm? A quick google search yields this thread. ![]() |
01-12-2016 08:18 PM
The DoctorI'm more impressed that you actually have a shooter. Or maybe my team is just a bit slow off the mark.
01-12-2016 08:59 PM
RoboChair|
Well...
BALLISTA FOR THE WIN Maybe. Anyways, had to stop a rookie from picking at the skin of our boulder... It seems heavier than it looks. |
01-12-2016 09:19 PM
Anthony Galea|
It isn't an exact science (for Ri3D at least...), but we found a compression of 3 inches gave us the results we were looking for. I can't speak to moving the flywheels on the same shaft closer together and how that affects the compression. Making an easily adjustable prototype is the best way to determine this
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01-12-2016 09:27 PM
abigailthefox|
One thing about using a shooter is that it kind of tears up balls, which is the subject of this thread...and the balls cost a lot. I don't think our team can afford to test and tune a shooter this year!
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01-12-2016 09:48 PM
Jon K.
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Has FIRST been able to offer a good reason WHY basic foam balls are priced so highly?
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Originally Posted by FRC Blog
Boulders The game pieces for FIRST STRONGHOLD are more expensive than we would have liked. We couldn’t find less expensive alternatives that had all the characteristics we were looking for, like being foam (so we didn’t need to worry about inflation levels or popped pieces), having some level of durability (though spinning shooters will put them to the test), being the right size, and, very importantly, being low bounce (to minimize the chance of boulders bouncing somewhere you really don’t want them to go). Hopefully, you won’t need as many of them as you did for a game like Rebound Rumble, in which you could carry several game pieces without penalty.
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01-13-2016 12:53 AM
philso|
... I wasn't the one putting it in, from from my perspective, we were not vigorously pushing the ball in, nor were we especially gentle. We just put it forward and watched it shoot.
Is that a significant factor in damaging/shooting the Boulder? After all, the robot would be pushing the ball into the shooter with some amount of force anyhow... |
01-13-2016 01:13 AM
Ginger PowerSome new testing with our wheeled shooter for the GreenHorns showed some great results. We started playing basketball with one of our boulders around 3 AM (used the tower for our hoop... hopefully robots will be more accurate than me...)while waiting for the programmers and it got pretty beat up. When they were finally finished we set our robot up in an orientation that it was making 100% of its shots with that beat up ball. Next we introduced an untouched ball to the shooter and it was still successful.
The tests tell me that wheeled shooters aren't terribly affected by wear on the boulder. For reference we were shooting from about 7-10 feet away from the tower.
01-13-2016 03:50 AM
waialua359We have already tried both a wheeled shooter and catapult prototype design with the option to change certain variables.
Compression on a wheeled shooter seemed optimal at 3" compression. We tested 2" also with poor results. We also used direct drive CIMs on an older AM wheel similar in texture to the stealth wheel.
We didnt even bother trying the plaction wheels because our goal isnt to create a shredder.
Shooters and catapults have already been built by many teams and there are a ton of old video clips from previous seasons.
IMO, building either is the trivial part.
01-15-2016 02:09 PM
abigailthefox|
- See more at: http://www.firstinspires.org/robotic....4XOPPEDm.dpuf
Not so basic. They had a lot of criteria to hold. |
01-16-2016 09:28 PM
electronicsdude|
After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan! |
01-16-2016 10:16 PM
Ether|
I will testify that the catapult works, I will also testify that it creates one hell of an accuracy problem.
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01-17-2016 04:30 PM
GMeyer|
After playing with the ball for a few minutes, I have very little interest in trying to shoot it using a spinning wheel. It's not that type of ball.
However, building a medieval siege engine (catapult) looks like a neat plan! |
01-17-2016 04:51 PM
Tom Line|
I will testify that the catapult works, I will also testify that it creates one hell of an accuracy problem.
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01-28-2016 11:05 PM
billbo911We just received two Rhinoskin balls.
Both measured the same diameter as our KOP ball +about 1/16th".

In addition to measuring their diameter, we compared their compress-ability to both a new KOP ball and the well used one in the image.
We placed a 13.875 LB battery on the ball and measured it's compressed height.
Used KOP boulder = 8.25"
New RhinoSkin = 8.5"
New KOP boulder = 8.675"
So, all in all, they appear to be a good match. That said. actually shooting them will be the real test!
01-29-2016 03:16 PM
boblWe put a small tear in the skin not by the spinning wheels but by hitting a corner inside the tower. We have since put a stop (piece of lexan) in the tower to stop the boulder and roll it back.
We are using 4" plaction wheels spinning at 2950RPM and have only minor scuffing on the skin. We are compressing the boulder 2" and are able to hit the high goal consistently (19 for 20) sitting on the outer works.
01-29-2016 04:01 PM
boblWe aren't really controlling it. Using a Banebot RS775 with a 3:1 transmission. Running at full power our tach shows a constant 2950 +- 15RPM. No encoders installed. The shooter is a prototype but it shows a lot of promise.
01-29-2016 05:17 PM
Ether|
We aren't really controlling it. Using a Banebot RS775 with a 3:1 transmission. Running at full power our tach shows a constant 2950 +- 15RPM.
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We are using 4" plaction wheels spinning at 2950RPM and have only minor scuffing on the skin. We are compressing the boulder 2" and are able to hit the high goal consistently (19 for 20) sitting on the outer works.
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01-30-2016 09:01 AM
TypeWe are running 4" stealth wheels that are connected 1:1 onto mini cims. The only time we damaged the ball was when we were testing, and somebody forgot to reverse the left motor. This made both motors spin the same direction. It made two small gashes in the ball but it's still usable. We have another ball we bought, but we don't want to use it until we get the final version of our shooter made. Has anybody noticed a difference in performance in a wheeled shooter from a new ball compared to an old vall? And does anybody know how often they will switch balls out in the game?
01-30-2016 10:25 AM
Ether|
We are running 4" stealth wheels that are connected 1:1 onto mini cims
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01-30-2016 10:48 AM
Type
01-30-2016 01:29 PM
Ether|
To be honest, I don't really know. We have all of our electrical on a practice robot so we just plugged the motors into an old power distributor, with no motor controllers. It shoots more than far enough, just need the correct angle.
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01-30-2016 05:04 PM
Type|
The correct angle when you are running it straight off a fully-charged battery may not be the correct angle toward the end of an actual match when your battery is getting tired.
That's why it's important to test your prototype to see how much the correct angle is affected by voltage. If the effect is enough to be a concern, you will want to design your shooter to operate at a lower voltage (say 9 volts) and then used a closed-loop controller (PID, bang-bang, Take-Back-Half, etc) to hold the wheel speed constant as the battery gets weaker. |
01-30-2016 07:05 PM
Ether|
We were planning on getting a gear box to run at 2:1 so we could decrease the speed of the motor but still shoot the same.
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01-30-2016 09:55 PM
Chak
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Has anybody noticed a difference in performance in a wheeled shooter from a new ball compared to an old ball?
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01-30-2016 10:13 PM
Type|
2:1 would reduce your wheel speed, not your motor speed.
Did you mean to say 1:2 ? If so, you might want to instead consider increasing your wheel diameter by 50% and reducing your motor speed appropriately. |
01-30-2016 10:23 PM
Ether
02-04-2016 05:24 PM
taytaythedjI also had made a prototype that resulted in this. I used a 4 inch hi-grip wheel. Only shot it about 10 times and it is covered in bruises. We named the ball Ricardo, so out little Ricardo was in a little bit of pain.
02-04-2016 05:32 PM
Ginger Power|
I also had made a prototype that resulted in this. I used a 4 inch hi-grip wheel. Only shot it about 10 times and it is covered in bruises. We named the ball Ricardo, so out little Ricardo was in a little bit of pain.
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