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02-08-2016 07:43
ratdude747
02-08-2016 08:35
marshallIs there a speed encoder on there? I see one for turning... which i think is 1:1.
Source files? This looks cool.
02-08-2016 09:27
cad321That lightening pattern on the gearboxes look a little too pocketed to me. I'd probably add a little more meat to them there. Aside from that I like it. And as ratdude said, you'll want a belly pan for added rigidity.
02-08-2016 11:16
asid61The gearbox pattern might be a little too much, but given the layout it's probably not fatal. The main thing I would do with that is make the webs going to the big pivot larger (5/16" or even 3/8" wide).
The chassis looks fine to my eyes. The pattern is similar to 971's patterns this year, and didn't decrease stiffness noticeable last time I checked in simulation. Given the large square shape, however, adding a wooden bellypan would be to your advantage.
02-08-2016 12:28
Basel A
I would be concerned about having the CIM there so near to the ground. In a game with some field obstacles, you could probably rearrange a couple things and move the CIM to the top plate (through the bottom plate). There are several disadvantages (higher CG, cantilevered gears, etc.), but could be necessary.
02-08-2016 12:32
Cothron TheissWhat is the reduction and fps on that? It appears to be quite zippy, given that I can only see two reductions, neither of which are very extreme.
02-08-2016 13:13
SerpentEagle|
Looks a bit hollow... You'll want a belly pan or the like to stiffen the frame (otherwise you'll have a lot of flex).
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Is there a speed encoder on there? I see one for turning... which i think is 1:1.
Source files? This looks cool. |
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That lightening pattern on the gearboxes look a little too pocketed to me. I'd probably add a little more meat to them there. Aside from that I like it. And as ratdude said, you'll want a belly pan for added rigidity.
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The gearbox pattern might be a little too much, but given the layout it's probably not fatal. The main thing I would do with that is make the webs going to the big pivot larger (5/16" or even 3/8" wide).
The chassis looks fine to my eyes. The pattern is similar to 971's patterns this year, and didn't decrease stiffness noticeable last time I checked in simulation. Given the large square shape, however, adding a wooden bellypan would be to your advantage. |
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I would be concerned about having the CIM there so near to the ground. In a game with some field obstacles, you could probably rearrange a couple things and move the CIM to the top plate (through the bottom plate). There are several disadvantages (higher CG, cantilevered gears, etc.), but could be necessary.
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What is the reduction and fps on that? It appears to be quite zippy, given that I can only see two reductions, neither of which are very extreme.
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