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Playing With Camera Settings (Photoview 360)

SerpentEagle

By: SerpentEagle
New: 02-11-2016 20:31
Updated: 02-11-2016 20:31
Views: 1341 times


Playing With Camera Settings (Photoview 360)

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02-11-2016 21:09

asid61


Unread Re: pic: Playing With Camera Settings (Photoview 360)

I love the cameras in Photoview; once you get them set up they can make such amazing views.
Looks like a modern swerve design! Bevel-beside-wheel is very nice. You could try getting a view of a swerve drive laying on a table.



02-11-2016 21:15

Andrew_L


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Unless my sense of scale is off, you're powering your wheel rotation with a BAG motor?



02-11-2016 21:18

frcguy


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Quote:
Originally Posted by Andrew_L View Post
Unless my sense of scale is off, you're powering your wheel rotation with a BAG motor?
Compared to the Versaplanetary next to it that's what it looks like.



02-11-2016 21:58

DanielPlotas


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by Andrew_L View Post
Unless my sense of scale is off, you're powering your wheel rotation with a BAG motor?
Looks like its the same drivetrain as in this thread.



03-11-2016 07:46

SerpentEagle


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by asid61 View Post
I love the cameras in Photoview; once you get them set up they can make such amazing views.
Looks like a modern swerve design! Bevel-beside-wheel is very nice. You could try getting a view of a swerve drive laying on a table.
Yeah, the cameras are awesome! Never thought photoview 360 could be so powerful. Just wish there was gpu rendering! Or even better, CUDA support!

Quote:
Originally Posted by Andrew_L View Post
Unless my sense of scale is off, you're powering your wheel rotation with a BAG motor?
Quote:
Originally Posted by frcguy View Post
Compared to the Versaplanetary next to it that's what it looks like.
Yup, a bag motor on a VP.

Quote:
Originally Posted by DanielPlotas View Post
Looks like its the same drivetrain as in this thread.
Yup



03-11-2016 09:15

OccamzRazor


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Since 2016 is up for students and this product is out with the software, I hope to see some teams using SOLIDWORKS Visualize (formerly BunkSpeed) if it is available to them. You can add motion to your renderings and make movies of your robots.

The level of rendering capability in this program is intense:
https://www.youtube.com/watch?v=mM_u8Sr8bb8

Here is a tutorial of a 69' Camaro rendering if anyone wants to mess with it.
https://www.youtube.com/watch?v=Wp3h57a50wo



03-11-2016 09:28

SerpentEagle


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by OccamzRazor View Post
Since 2016 is up for students and this product is out with the software, I hope to see some teams using SOLIDWORKS Visualize (formerly BunkSpeed) if it is available to them. You can add motion to your renderings and make movies of your robots.

The level of rendering capability in this program is intense:
https://www.youtube.com/watch?v=mM_u8Sr8bb8

Here is a tutorial of a 69' Camaro rendering if anyone wants to mess with it.
https://www.youtube.com/watch?v=Wp3h57a50wo
Wait, Bunkspeed comes with 2016?!?!? If this is true ill be going nutz!!

No more cpu rendering!!



03-11-2016 12:32

Kevin Ainsworth


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Based on the part number it looks like the bevel gears are Nylon.
Is this true?



03-11-2016 12:37

TAlholm


Unread Re: pic: Playing With Camera Settings (Photoview 360)

I assume that Visualize will not be standard with the Student Edition. (Then again this was a few months ago when I talked to a rep about it.)



03-11-2016 12:53

asid61


Unread Re: pic: Playing With Camera Settings (Photoview 360)

I just downloaded from here: http://www.solidworks.com/sw/product...t-download.htm
I am checking out the Trial right now, but you might be able to get a student license for the team.



03-11-2016 18:13

SerpentEagle


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by Kevin Ainsworth View Post
Based on the part number it looks like the bevel gears are Nylon.
Is this true?
Yup. Money is tight for us right now, especially since the Michigan state grant went from $5000 (or $9000, cant remember lol) to $1000. Its a fiberglass filled nylon resin, so it should be good enough for our purposes (offseason experiment/40lbs testbench)

Quote:
Originally Posted by TAlholm View Post
I assume that Visualize will not be standard with the Student Edition. (Then again this was a few months ago when I talked to a rep about it.)
Quote:
Originally Posted by asid61 View Post
I just downloaded from here: http://www.solidworks.com/sw/product...t-download.htm
I am checking out the Trial right now, but you might be able to get a student license for the team.
Worth a try.. cpu renders take too long



03-11-2016 18:20

Cothron Theiss


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by SerpentEagle View Post
Wait, Bunkspeed comes with 2016?!?!? If this is true ill be going nutz!!

No more cpu rendering!!
Quote:
Originally Posted by TAlholm View Post
I assume that Visualize will not be standard with the Student Edition. (Then again this was a few months ago when I talked to a rep about it.)
Quote:
Originally Posted by asid61 View Post
I just downloaded from here: http://www.solidworks.com/sw/product...t-download.htm
I am checking out the Trial right now, but you might be able to get a student license for the team.
I believe the standard Student licenses distributed for FIRST teams do not automatically come with the Visualize software. The standard Solidworks rendering software (basically a copy of 15's rendering software) is standard, but you should be able to get the Visualize add-on with your student license by contacting Solidworks I think. I found out not too long ago that not all Student licenses are created equal, and exactly how much of the software the license through FIRST accesses has changed throughout my years using it.



03-11-2016 21:22

SerpentEagle


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by Cothron Theiss View Post
I believe the standard Student licenses distributed for FIRST teams do not automatically come with the Visualize software. The standard Solidworks rendering software (basically a copy of 15's rendering software) is standard, but you should be able to get the Visualize add-on with your student license by contacting Solidworks I think. I found out not too long ago that not all Student licenses are created equal, and exactly how much of the software the license through FIRST accesses has changed throughout my years using it.
Interesting.. maybe they can hook us up with something.



03-11-2016 21:45

asid61


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Visualize is not giving me as much improvement as I had hoped. It appears to be taking about 20 minutes to do a ~6k render of one of my swerve drives, given 16gb RAM, an i7 6th gen processor, and a Nvidia M5000M gpu. For me, Photoview usually only runs slightly slower.
I'll post a tentative picture once it is done.



04-11-2016 16:48

SerpentEagle


Unread Re: pic: Playing With Camera Settings (Photoview 360)

Quote:
Originally Posted by asid61 View Post
Visualize is not giving me as much improvement as I had hoped. It appears to be taking about 20 minutes to do a ~6k render of one of my swerve drives, given 16gb RAM, an i7 6th gen processor, and a Nvidia M5000M gpu. For me, Photoview usually only runs slightly slower.
I'll post a tentative picture once it is done.
Did you try adjusting the tile size? As you probably know, GPUs are more efficient at rendering more pixels at a time because of the thousands of cores that they may have. From my experience with Blender, 512x512 tiles work best (at least with my 970m).



05-12-2016 15:06

OccamzRazor


Unread Re: pic: Playing With Camera Settings (Photoview 360)

I am looking into this now to see if I can get Visualize on a student license since it did NOT come with our 2016 software key. If it will let you use a seat of Visualize Boost then these renderings will allow you to use multiple machines to render an image making it much faster.



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