|
|
|
![]() |
|
|||||||
|
||||||||
Our design team is wondering if anyone has ever used a drive system like this. They thought it could give fast straight drive speeds along the two main axes of the wheels while maintaining maneuverability. We feel that speed is of the essence this year but we also want sideways sliding for fine-tuning of the shooter and gear placement.
11-01-2017 12:03
The DoctorThough I've never had direct experience with this, I'm sure it would have many of the main problems associated with mecanum wheels, though probably a bit worse. The main concern is that you'll get pushed around, since omniwheels have so little traction.
If there was no chance of defense, it might be a good idea. However, I get the idea that there will be a lot of pushing this year.
11-01-2017 12:08
TaylorDisclosure: I have never personally worked with this type of system, but I have seen it used both in person and in video.
When the omniwheels are centered on the frame like this, the robot tends to get tippy in the corners when turning. A way to overcome this is to make the frame low to the ground or 'wheelie bars' in the corners.
11-01-2017 12:19
Ether|
They thought it could give fast straight drive speeds along the two main axes of the wheels
|
11-01-2017 12:28
pribusin
11-01-2017 12:30
mr_yesLike with a mechanum drive system, one key to this being a viable drive train is lots of practice with it under realistic conditions. Because omniwheel systems drive differently than tank-style, the driver's brain has to be re-trained.
11-01-2017 12:34
JamesCH95|
How do you figure? Aren't you always losing some forward vector from all four wheels due to all rollers being angled and only part of the rotational vector getting translated into forward motion? I'll give you that you have four wheels propelling rather than two.
|

11-01-2017 12:42
BoltmanWheres you Fuel intake? hope you are not relying on Hoppers. I suspect many games within first 30 secs will have all fuel on floor...and going to loading station is a slow process.
11-01-2017 12:54
Ether|
How do you figure? Aren't you always losing some forward vector from all four wheels due to all rollers being angled and only part of the rotational vector getting translated into forward motion?
|
11-01-2017 13:16
GeeTwo
If you keep the wheels in the same locations but rotate the chassis 45 degrees (or vice versa), you get what is sometimes referred to as Killough Drive (edit: pictured in post#7). This eliminates (or at least greatly reduces the "tippiness" at the corners. It is also kinematically the same as mecanum.
11-01-2017 13:30
Ether
11-01-2017 13:49
GeeTwo
11-01-2017 17:21
Lil' Lavery
While each wheel has different kinematics between Omni and mecnanum, as a 4-wheeled system they behave the same. You just swap the "diagonal" behavior in one system for the cardinal directions in the other.
|
You do have to gear the Killough ~40% faster to get the same behavior. I should have said similar (same shape, different scale).
|
11-01-2017 18:09
jaweth12@gmailCheck this pdf on page 12
http://www.simbotics.org/files/pdf/drivetraindesign.pdf
11-01-2017 22:04
OZ_341Team 341 did a variation of this in 2007 and 2008.
However, we placed the wheels at the corners.
Our nickname for this configuration was "Z-drive".
If you do this, you have to be resigned to the fact that everyone can push you around at will.
We were OK playing a "run and gun" game in 2007. It allowed us to always face the goal with the tubes and just drive sideways. Then in 2008 you were not allowed to contact each other, so we did not have to worry about defenders.
We won the Philly Regional with this drive configuration in those two years.
That being said, it has a limited range of uses for most games.
12-01-2017 09:09
GeeTwo
|
You do have to gear the Killough ~40% faster to get the same behavior. I should have said similar (same shape, different scale).
|
13-01-2017 01:31
pmattin5459If you haven't built a holonomic drivetrain before, don't design one in the middle of build season. Just use a tank drive. If you're really set on it, then i would suggest mecanums, which can be added to a standard chassis fairly easily, or, if you really want the omnis, put them in the corners diagonally.