Don’t reinvent the wheel! Shout-out to many teams including 6328 and 3005, we may have borrowed your presentations.
Learning CNC takes time! This was our fourth year in a row acquiring a new CNC machine and once again we underestimated how long it would take for us to get comfortable with it.
Questions for the Community
Thoughts on carbon fiber 3D printing? We just purchased a Bambu P1S and intend to upgrade it to work with carbon fiber filament, but aren’t sure how much we’ll actually use it vs PLA or other filaments, and what parts we should use it for.
What do you prioritize with a new swerve base? Paths? Tuning controls? Vision?
Thoughts on having CAN test points? I was inspired by 5940’s release and am curious if anyone has thoughts on the benefits and potential issues with exposing CAN test points.
I’d say tuning the modules and controls. Without well tuned controls, you may see path errors and can’t correct everything with vision. Too often we see kids adding “fudge factors” in places because they never spent the time to fine tune PID controllers for their modules.
From there you can retune at full weight once the rest of the robot is on the base.
I have never done anything like that… certainly not… no arbitrary variables…
I am curious to see how the sysid works for the modules (I think that’s the tool that helps tune them?). We are intending to use the CTRE swerve generator and I believe it’s built in but I’ve never worked with sysid before.
After watching the reveal and eating lunch, we broke into small groups and then merged to form our primary strategy:
4 pieces of coral including preload during auto, from “lollipops” or human station
Deep climb in endgame
Complete two algae cycles for co-op and then cycle 5 coral L4, 5 L3, and so on until the game is over
If we somehow can independently complete all 15 or 20 required cycles for the reef RP, or more likely when our teammates complete it with us, we will focus on filling the reef, L4 down
Most of these designs take inspiration from Michigan Tech’s intake, which we will prototype ourselves before committing to
Donut Climb
An exciting design was the donut climb, featured in Group 1’s design. The premise is putting the cage in the center of the robot and then climbing up. Right now we are exploring the idea of doing this without needing a hole in our robot, but I hope we still call it the donut climb anyways.
Questions for the CD Community
Are we ignoring the potential of algae? Do other teams find it more valuable to be able to score directly into the net?
How many coral cycles do you think the average team will be able to complete? We guessed 10-12 in teleop.
How much more time is scoring L4 going to take compared to L3 v L2 v L1?
What temp field elements are you building? We are going to decide this Thursday and I’ll provide our answer.
How often will co-op be activated? We are guessing more often than not. Will it become advantageous to not hit it at high levels of play?
As you can see, the reef was a little bendy. To resolve this, we reprinted tighter fit pieces and taped the pieces in place as well. It will be very interesting to see how robust this is.
More updates coming out soon hopefully, but for now enjoy these photos!