which game from past years or this year seems to be the better game either the 2008-2009 year of VEX Elevation or FTC Face Off, 2009-2010 Vex Clean Sweep or FTC Hot Shot, or 2010-2011 VEX Round Up or FTC Get Over It.
Which game has a better game play and is a better game over all?
I think what he’s looking for (and correct me if I’m wrong) is just opinion. Good in your view. What was your favorite game, why did you like it compared to other games.
I’ve noticed when people post poles like this and say “which is the best” a lot of people ask for specific criteria (because a lot of us think like engineers) but I think posting a broad question like that lets the thread go anywhere and leads to a more diverse conversation of aspects of the game that the thread creator may not have thought of. Then again it also leads to posts that say “Face-Off was awesome” with no justification, so I guess it can go either way.
As for me I haven’t been following FTC competitions so I can’t judge.
Thats exactly what I ment “Good” under your own opinion because good in one persons eye can be the worst in the other. I didnt want this thread to be so pointed in one direction, its more to get a general opinion of the robotics community on which one they think is better. There really is no way to say a game is good or bad, because when a new game comes out there is a new ability or new feature that is used and makes each game different.
Please when you post which game is “Better” please give a reason to your opinion I’m sorry I should have mentioned that in the Initional post
A key to a good game is a mix of diverse robot designs and spectator enjoyment.
I’ve only been involved in Elevation, Clean Sweep and Round Up (still very early)
Diverse Design:
Round Up has created really interesting challenges with hanging and scoring.
So far this game is far superior than the previous VEX games in terms of diversity of designs.
Spectator :
Clean Sweep was more exciting than Elevation because specators can understand the game without being explained the rules. The action also happened very quickly with a simple gameplay strategy.
Understanding the game without rule explanation is a crucial point of spectator enjoyment. FIRST did a great job with this in Overdrive but some years have been very confusing (i.e. Lunacy) . I think “Get Over It” is more confusing to understand/watch than Round Up.
Why do we care about Spectators ?
Spectators can be potential students, mentors or teachers. Its very important that they understand a game quickly.
“Good” in my opinion is fun to watch, hard to design for, AND fun to participate in as a driver or coach (i.e. complex strategies may emerge from simple sets of rules).