200 mph ball kicker

Would this be considered overkill for a ball kicker?

http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.marca.com/2010/01/25/futbol/equipos/real_madrid/1264434120.html&sl=auto&tl=en

It breaks a few rules about extension into the Bumper Perimeter and would bounce out of the goals… so… yes? :slight_smile:

I’ll just go ahead and be the first one to point out 200km/h != 200mph :wink:

It would roughly be 125 mph.

Yeah, but what about breaking the sound barrier?!?

Also getting that by safety may be an issue… I know the refs would be scared of missfired balls heading there way

To be fair, the translated article does say 200 mph. Either way it’s still gonna turn the heads of the safety inspectors (and everyone else)…but DANG that is cool

there is no such thing as overkill

I know I shouldn’t doubt you Al, but I see nothing about the sound barrier. Could you point us to this rule?

Fast enought to wipe off the tie-dye… :rolleyes:

I’ll say no rules broken. The wheels move, not the frame; and the kicker stays under the frame before kicking, pops out of the perimeter for no more than 2 seconds, and retracts. All of that seems nearly text book.:wink:

If it’s that fast, <S01> may well come into effect…

Which section is <S01> in again?

<S01>-<S04> are the first four rules in Section 7, right after the definitions.

<S0X> and <GXX> rules are in Section 7, <RXX> rules are in Section 8, and <TXX> rules are in Section 9. Other sections with rules do not number them.

<S01> is the most general of the safety rules. Pretty much, if it’s unsafe, it can be penalized.

It’s remarkable that the original article cites 200 km/h and 130 km/h but then Google Translate decided it was 200 mi/h and 130 km/h. I wonder how it did that - why did it choose to translate kilometer as mile, without converting, and then decided to skip “translating” the other figure. An interesting bug, maybe…

Hehe I just saw this and went right away to see whether anyone posted about it already =P Pretty amazing stuff

<R02B> might apply.

…If its worth doing, its worth over-doing. :smiley:

I love how you used the code not equal to rather than what most people use: =/=. You are on programming on your team, I assume?

Haha I saw this on Engadget today