With three weeks until the event, we are over half-capacity for teams. Already, an impressive field has registered, including: FRC 973 (2011 World Champions), FRC 1538 (SVR Winner), FRC 399 (Utah Regional Winner), FRC 1323 (SVR Finalist).
We are planning a Team Social for the Fall Classic!
We’re looking at live music entertainment and concessions, starting right after the WRRF field is loaded onto the truck.
Further information (agenda, possible rule changes, local hotels, etc.) for teams interested in the event is available at https://sites.google.com/site/frc980/
Very much looking forward to the event. I’m using it as a recruitment tool. Youtube videos can only show a fraction of the excitement at the live event. Hopefully we can get 10 new students to show up… that would bring our team up to 20 or so students!
I believe we will be using FMS Lite. The field controls should be transparent to the teams. You will have to set up your bridge for the event and it should justwork from there.
After several years of not participating, 696 will be making a return to the Fall Classic event. Look for our robot named “Reptar” with the roller claw with green wheels and orange belts.
Last time I talked to somebody on the team they were planning to come. But that was a while ago. 330 didn’t sign up until this weekend and won’t have their first team meeting until tomorrow night.
Which is a long way of saying teams are still getting their acts together, even World Champs have trouble with this.
Scoring and rules will be the same as the official FIRST 2011 LogoMotion game with the following exceptions:
Ubertubes may be place on scoring pegs during teleoperated mode to double point value of any game piece placed over the Ubertube. Only Ubertubes placed during autonomous mode earn a 6-point bonus.
Game pieces scored on the bottom row are worth 2-points each (rather than 1-point).
Minibot scoring is as follows: 1st and 2nd place - 20 points, 3rd and 4th place - 15 points
Alliance Selection & Tournament Play
With more than 20 teams competing, the elimination tournament will be played with 6 Alliances. The #1 and #2 alliances will receive “byes” in the quarterfinal round and compete as semi-finalists.
Alliances will consist of four teams. Alliance selection will be in forward order (1, 2, 3, …) for the second teams, in forward order for the third teams, and in reverse order for the fourth teams. The alliance captains will have full discretion on which three teams play each match. There is no requirement that all teams in the alliance play an elimination match.
If less than 24 robots compete, the 6 alliances will consist of at least 3 teams. Alliances will select fourth team members in the last (serpentine) round until no robots remain. Semifinal alliances with 3 robots will select 4th robots from teams eliminated in the quarterfinals (in serpentine order).
Alliances are allowed one six-minute time-out during the Tournament Play. Alliances may not give their time out to the other alliance.