2013 Game?

To take the spotlight away from the FMS issues and to focus on something more fun and lighthearted, what do you think (or hope) next year’s game will be? I personally want to see a game with moving targets and/or multiple ways to score. I also want to see some type of game piece that either a) hasn’t been used on a while or, b) hasn’t been used at all.

Does 2013= Return of the tetras?

Ideas? Thoughts?

Seeing as the just had a couple of shooting games and another racking game, I think they’re going back to a stacking game.

Completely agree with a stacking game.

But honestly… its too early for this.

I’ve been thinking about that… last year was a lot like 2007 (hanging tubes on pegs), and this year was a lot like 2006 (shooting balls into high goals… also Bill said in his talk that the “backup plan” for this year was to redo Aim High with minor changes!). Could that mean that next year will be a lot like 2005? Making new games a lot like older games could be a way to achieve the GDC’s stated goal of creating two games in the time normally reserved for one… it would also make me happy, as Triple Play is still one of my favorites.

Even I want a small break now that the season’s over.

Too…soon…

I see what you guys mean, but I started this thread to take some of the focus of the the FMS woes right now and give people a nice, fun thread to think about and read.

Otherwise, I would have waited too.

Maybe the game this year will be stacking water filled bins…

The tetras don’t look too much fun to play with. Look too complex and frustrating.

I like the past, but I want something like 2010: Original. But it should be fun to play like this year.

3 words “Super Smash Brothers”

Anyone else hear the theme music playing after the introduction of lots of the presenters. Im not saying I didnt like it, I think its a clue for next years game :wink:

Also, the use of pirates of the Caribbean music was just awesome during the matches (I think during division eliminations).

Could we copy and paste the entire “2012 Game” thread and scratch off anything suggested that’s remotely similar to Rebound Rumble? :rolleyes:

A lot of people noticed Smash Bros. I can see it now: “Break the targets!”

I think that the end game should be some combination of 2011 and 2012.
Why 2011? Because it was a race, and whoever won it got more points, making the endgame HUGE at every level, as opposed to this game, where, by the time you got to division finals, everyone was tripleing. But I also want the endgame to be exiting to watch, like the bridge balancing, as opposed to minibots that moved to fast to see or too slow to care.

Look past that. The World Champions and World Finalists had extremely simple grabbers. The multi-tetra grabbers were the complex ones.

Actually, I’d like to see a return of the Stack Attack bins. Or use the KOP bins as game objects. Something with bins would be quite the twist–and 10 years after Stack Attack, perfect timing.

Maybe Dave Lavery left us a clue somewhere… Quick, start analyzing his speech!

Haha. Everybody’s trying to find hints everywhere. I bet they haven’t even decided on next year’s game yet.

Hmmm, lets see… Something about his day job= the sun (because sun=day)= PLASMA GAME! :ahh: :ahh: :ahh:

The video at the start with the game ball being bounced up by the pinball-like flippers gave me the idea of having a pinball type game. I think that’d be cool.

Actually, GDC members have repeatedly told us that yes, they have already created next year’s game. I wouldn’t be surprised if they “tweak” it between now and then, though, based off of what worked and didn’t work this year.

The Red Alliance chat was trying to find some hints for next year during Dean’s speech. This is a bit of what they came up with, but I think there may have been some more clues. The quotes highlighted in blue have to do with when Dean paused after saying “connections,” while the yellow highlighted posts deal with Dean’s mention of “high visibility.”

inb4watergame

Rock climbing.