Number 2 really changes the game. Imagine 3 roller bots with one being double sided. You could probably do a train manuever with each robot bumper to bumper. May not even be worth trussing anymore. Excited to see how the competition plays out.
Most of these rules I understand and appreciate, for example, I love the addition of more balls in autonomous, it’s perfect to showcase the outstanding teams at IRI, and the more relaxed rules will be a nice change of pace. And who, seeing rule change #4, could resist the mental image of that one team that scores twenty point cycles in about 5-10 seconds? (I know it probably won’t happen, but it would be so cool!) However, I can’t think of a good reason for the lack of zone requirements. I felt that it forced teams to specialize in a specific part of the game, which fostered teamwork in general. Or I could just be being staid. Can anyone tell me why this rule is being implemented?
The removal of the zone rule makes the “park your robot on the sides of the field and cycle balls really fast” strategy feasible. The inbounder robot parks in the corner and shoots it to the human player, who immediately puts it into the second robot (against the side of field in third zone), which rolls it into the third robot, which rolls/shoots it into a goal. Rinse and repeat. All robots would be in a corner, so you can’t push them out of the way.
As much as it helps the game flow- I really dislike the removal of the zone requirement for possessions. It removes the benefit of teams that built their robots to be able to truss from the white zone.