2016 IRI Rule Change Suggestions

This is a cool way to do it that feels more quantitative.

The one thing about audience selected defenses is that it does give you another piece of information to use during strategy discussions. Knowing 2/5 of the defenses prior to the match helps very much with match strategy.

The other ones could be debated, but this one should not happen. If a human player blows the roll-in, and the drivers are willing to risk the penalties of going into the secret passage, then they should be able to reap the benefits.

I didn’t figure everyone would like all of my suggestions. :slight_smile:

I’m with Billfred on this one. Your other suggestions are reasonable and should be debated. But this one is just legalized hoarding. It would change the game fundamentally, because alliances would not need to guard their SPs. Entrance to the SP would become a chokepoint, with a high potential for fouls. The result would be less shooting and more damage to robots. I think this area is one that the GDC considered carefully, from the viewpoint of match flow, and I think they got it right.

Okay I know I’m super late to this, but I had kicked around the idea with a few people of changing what was needed for a capture in quals (I don’t think it’s needed in elims, but perhaps)

You would still have to get whatever the tower strength is with boulders

You either have (a) all 3 robots either parked on the batter OR (b) at least one robot parked on the batter and a second robot must be hanging fully above the low goal.

I thought this would help solve the problem of being stuck with a dead partner in a qual match and also give a bit more value for hanging. Maybe I’m biased but this seems like a good thing I think.

Just my $0.02. I think this would help the rankings not be quite as dependent on match schedule luck.

If you give the spy bot 3 boulders that can do whatever they want with, but only let them use them in the last 30 seconds that would make for some actually interesting human player strategy.

Or allowing multiple boulders to be held in the last 30 seconds as well, could add an interesting twist.

I too think this is an interesting idea, however, I do not know any teams with multiple ball-manipulation capabilities because the game this year did not allow for it. This would screw many teams over and I don’t think changing the game that much at this point is worth the extra bit of excitement. Keep up the ideas though!

I’d go out on a limb and figure that any team with an intake separate from their shooter could handle two (one in the intake, and one in the shooter). Just don’t try to have two ready to shoot (973 in Ventura–Adam didn’t look too happy after that match, something about a jammed shooter, a foul, and a tech foul when they crossed a defense–at least it looked accidental, but still!)

Whatever you do, please do not get rid of the Category C defenses completely. Many teams (including mine) use it as a safe way to get out of the courtyard, which is a valid strategy.

Second note: if IRI’s rule changes are about trying to increase scores, and if they are to standardize the defenses (which I would recommend to make field reset much easier), I would recommend choosing the ones with the highest damage rate per category, if its possible to find that out (I don’t know what those are).

I also agree about not removing category C defenses for this same reason, as well most tall bots are designed to be able to solo them so i think it’d also be unfair to those teams.

http://www.thebluealliance.com/insights/2016 the damage rates can all be found there