# 2019 FRC Game Rule question

I have a quick question about the placement of Game objects before each round.
5.1.1 F states: F. “Each team must prepopulate one (1) CARGO or one (1) Null HATCH PANEL (a HATCH PANEL
marked with white tape and hardware installed to secure Null HATCH PANEL to the CARGO
SHIP, see drawing GE-19244) in each of their two (2) designated CARGO SHIP BAYS
(designated per the MATCH schedule and per Figure 5-2). Nonstaged Null HATCH PANELS and
CARGO are excluded from MATCH play. If no team decision, the BAY will be populated with one
(1) CARGO”
I’m very confused by the wording “one cargo or one hatch panel in each of their two designated cargo ship bays.” Figure 5-2 shows each team with one “bay” (I’m assuming a by is both sides, as outlined by the yellow border) and can load one object per bay, but yet 5.1.1 states “two bays”. Can someone explain this to me?

My understanding is that one cargo bay is a single hatch cargo combination. So in the drawing above it shows each team being assigned two cargo bays. Also the Cargo Ship has 8 cargo bays which conforms this.

I read it as this: there are two sides to the cargo ship, so there are two places you could place your hatch OR cargo. Helps with “sandstorm” time so you alliance partner can go to the left and you can go right.

Each ROCKET has six (6) BAYS and each CARGO SHIP has eight (8) BAYS. A BAY is a container used
to hold one (1) CARGO and can be sealed with one (1) HATCH PANEL. Each BAY has a HATCH which
must be covered by a HATCH PANEL for the BAY to retain CARGO.

So, one on each side of the whole ship?

My reading of this is that the cargo ship has a total of 8 bays – two on the driver-stationward end, three on the top side of the cargo ship in the diagram (driver left), and three on the bottom (driver right). The driver-stationward end bays are always populated with cargo and not null hatches.

Team 1 (for example) is assigned the two most midline-ward bays on the sides of the cargo ship (one on the top/driver left side of the diagram and one on the bottom/driver right) and can place either one cargo in each, one hatch on each, or a cargo in one and a null hatch on the other. Of the four game objects available to that team, the two they don’t use are not in play.

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I believe each team has to answer these questions before the start of the match:

1. Does your robot want to start with a CARGO or HATCH PANEL (or neither)?
2. For your designated left-side ship cargo BAY, do you want a Null HATCH PANEL or a CARGO?
3. For your designated right-side ship cargo BAY, do you want a Null HATCH PANEL or a CARGO?
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One nit…
The rules say each team MUST pre-populate each of their two bays - and if there is no team decision on whether to use cargo or hatch panel, it will be cargo. So, neither is not really an option.

I believe in point one he was referring to the manipulator on the robot being pre-populated as opposed to the bays.

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That is correct. I will edit the original post to clarify.

As I read it, there will typically be nine field elements on each side of the field pre-positioned by teams: One in each of the six bays (as each of three teams loads one game piece in each of their two bays), and one in each of the three robots.

Added: additionally, two hatch covers at the loading stations, two cargo in the bays facing the driver station, and twelve cargo in the Depots, for a total of up to 25 game pieces on each half of the field during the sandstorm.

A bay is defined in the glossary of the manual as a cell that holds one cargo and one hatch, so each team on an alliance should get 1 cargo or one hatch per bay. This would mean one alliance would put out 6 pieces total.

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Can someone please explain this rule to me? I am very confused on this and would love some clarification.
Each team must prepopulate one (1) CARGO or one (1) Null HATCH PANEL (a HATCH PANEL
marked with white tape and hardware installed to secure Null HATCH PANEL to the CARGO
SHIP, see drawing GE-19244) in each of their two (2) designated CARGO SHIP BAYS
(designated per the MATCH schedule and per Figure 5-2). Nonstaged Null HATCH PANELS and
CARGO are excluded from MATCH play. If no team decision, the BAY will be populated with one
(1) CARGO.

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Before the match, one of your people will go out to the Cargo Ship. There are 3 pairs of bays, opposite each other, and you will be assigned one pair. In each bay of your pair, you can place either 1 Cargo OR 1 Hatch panel that doesn’t score points. If you don’t choose for one of the bays, you get a Cargo.

The bays are assigned by player station (reference Figure 5-2).

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