I’m surprised we haven’t seen the audience display yet with this being the last team update before the week 0 competition. If memory serves me right the GDC has released the audience display before week 0 in the past few years.
Last year the first we saw the audience display was the Week Zero event. And everybody hated it so much that FIRST changed it for the actual season (though it’s possible all along that what was at Week Zero was never intended to be the complete final product).
As an avatar it’d likely fall afoul of their rule against using Star Wars IP. (It’d probably be under Fair Use in general, but as FIRST has a specific agreement with Disney to use only certain IP they’d probably not allow it just to try to keep that relationship up.)
I do, however, fully expect that any teams that have a vision-tracking mode or a manually-targeting mode for something like a turret to call their Operator Console switch “turning off the targeting computer”.
If you are using your hand to move something on the robot, you’re not breaking T1. If an actuator on the robot moves something, you’re breaking T1.
It’s intended to prevent robot operation (practice) during the calibration/measurement period, when there are many teams on the field.
If that’s the intent/concern, why not simply require that the robot never be enabled? The problem with the new wording is there’s a bunch of things that can move on a robot as soon as you turn it on (e.g. fans hooked directly to 12V power) or enable it (e.g. the compressor starts running automatically, which is “movement” all by itself, and then as pressure builds up, cylinders can start to move even if not commanded to do so).
Button presses can be read by code in disabled mode, so teams can write test code there that e.g. kicks off camera processing for testing.