Wow, what a great kickoff weekend! We’re all very excited for “Charged Up” this year! We think this game will be a deceptively tricky one that will require a lot of design iteration on the different tasks. Some of these tasks look easy (like balancing multiple robots on the charge station), but will require some iteration to get right consistently.
Day 1
We started with our traditional pancake breakfast. Then we watched the kickoff together and immediately after went into reading the game manual.
We split off into small groups to discuss, and each student came up with a game manual question and sent it to the team email where we put a Kahoot game together which all the students played. To our surprise, one of our first-years won! (And thanks to Broncobots 1987 for the Kahoot idea, it was fun!)
Game Analysis
We started with a base game analysis and given the limited scoring spaces, we figured the max theoretical game score (sans penalties) to be 193 points.
After that, we dug into game strategy, figuring out what parts of the game different categories of teams would do, cycle times, etc. We figured our estimates on a Week 6 level with no defense factored in. Of course previous weeks won’t be the same, and defense will happen. (and yes, we forgot to put the “park” option for endgame at the top, we added it after I had already taken the picture). From there, we went into the priorities for our team.
We finished the day with a human game simulation. Honestly I don’t think we learned very much from this, but it was fun 
Day 2
On Day 2, we finalized our team goals and priorities for the build season, then we finally opened the floodgates for design discussion. After that, we went to the shop to work on some crude prototypes of our ideas.
Goals for our robot
We decided as a team we want to design for the possibility of being a top-4 seed team in the KC area regionals (we’re going to Heartland week 3), so here are our goals for our robot and gameplay this year:
- Drive base: SDS Mk4i L2 gearing (we have 5 of these modules and have them running on a test drivebase, complete with path planner working)
- Game Piece Acquisition: We will pick up both pieces from the floor in any orientation (as much as possible)
- Scoring on Grid: Both game pieces, any position
- Endgame: Engage (active balance) + 1 robot with us (stretch goal of +2 robots)
- Autonomous: Score 2 game pieces + Engage
- Single scoring mechanism for both cones and cubes
- Single intake for both cones and cubes if possible
Robot attributes
These are the attributes we want to keep in mind as we design the robot.
- Fast, maneuverable
- Positive, active game piece control
- Smaller width for triple-engage opportunities
- LOW Center of Gravity (preferably near center of robot, but may need to be offset for counterweight)
- Bumpers near top of bumper zone (for clearance on ramp)
- Robust, can take full-speed hits in center of field
- Able to dash over the charge station
On that last note, when we talked about defense this year, the most obvious fact is loading and scoring areas are protected; however, we fully expect a lot of high-speed collisions in the center of the field between those areas. It’s our best advice to other teams to make sure you’re holding on tight to those game pieces!
Prototypes
We had a lot of ideas to discuss, and we brought them down to a few things to try and split off into small groups to try some out:
Tossing cones onto a pole (even from a shorter distance than 3.5 feet)
We found this to be fairly unreliable still, at any range other than just a few inches away. At this time, we won’t consider this as a scoring option.
Tossing cubes onto a shelf
This actually seems fairly possible, but I’m not sure we’ll pursue it because we’d like to have a single scoring mechanism for both cones and cubes.
Wheel or belt “funnel” for initial intake
If you think about a cone lying on its side as a square base with a “tail” sticking off from it, you can knock the “tail” to the back and then pick it up from the square base side. While some of us did think of this overnight on the first day, there is actual industry precedent for this kind of pickup of traffic cones that we found later.
The idea for this initial intake is to have two rows of sideways wheels or belts that can catch the tip of the cone and push it away from us, leaving the open square side for us to pick up with a secondary intake feature.
Using vacuum suction for secondary intake of both game pieces and possibly a scoring mechanism
This would be after the alignment of the cone or cube to the center of our front bumper. An arm would come down and set suction cups on the game piece to bring it in. We did a very crude prototype of this similar to the Ri3D version to try it out. There are some expected disadvantages to this approach including the precision alignment required, seal quality, ability to knock the game piece off the suction, and requirement of a motor running to hold on for the duration.
Dual-purpose claw for scoring both game pieces
The design of this is similar to claws used in 2019 to pick up hatch panels from the inside hole, and pick up cargo balls from holding jaws around them. We mocked this up first in cardboard and then cut jaws in 1/4" hardboard. The claw held the cube reasonably well, and held the cone well enough, but we didn’t like the tension and potential wear it was putting on the hole at the top, also it’s a high precision operation to fit the tips of the claw into that 1" hole. We think a claw for scoring is still viable, but would need to hold on to the outside of the top of the cone instead of the inside.
Internal secondary intake
We also discussed the possibility of about a 9" bumper gap for a secondary intake to hold the game piece lower. Part of this design included a rotating clamping mechanism that would grasp the game piece from both sides and then use eccentric rotation to push it up vertically for the scoring mechanism to grasp. We don’t like bumper gaps in general for a couple reasons, so we’ll probably try to avoid this, but we do like the clamping mechanism idea for a secondary intake feature.
Some pictures of us prototyping in the shop:
We hope you all had a great kickoff weekend and we look forward to sharing more with you later this week!