I wanted to get a deeper understanding of how 254’s spline generator actually worked, and I did that by converting it to C#. I changed it so it followed C# guidelines and not Java guidelines, but otherwise it is very similar, and computes the same paths as the java implementation does. I figured I would share it with everyone, because I know some people like certain languages better.
It can be found here
I want to add some features so the splines don’t jump when the path gets split, and try and speed up computation, but thats gonna take a while.