3dmax - setting a display option that I can't find

I recently reinstalled 3dmax. I set the settings to what I like, just theres this one setting that I can’t find and is bugging me.

When I draw, say a rectangle, I like to turn on Edged Faces. However, for any face, the line that divides the face into triangles is shown. This line gets annoying after a while, especially when you need to have many small faces close together. I can’t find the option that turns this line off… if anyone knows, it would be appreciated.

Screenshot of a rectangle. The line that divides the faces into triangles is what I want to get rid of.

3ds_ss.jpg


3ds_ss.jpg

I have had this problem as well. you can sort of fix it by changing your 3d Graphics Processor option to use OpenGL (or vice versa–can’t remember). It really doesn’t FIX anything, but GL sort of works differently.

HOWEVER if your GPU does not support GL, then you are stuck with Direct3D. In direct3D, a face can only have 3 sides. hence, in a rectangle, the one side of the rectangle has two faces-two triangles.

Faces MUST HAVE three sides. that’s the only way our computers can make them exist.

I hope that helps. Sorry if it doesn’t. I can be kind of incoherent sometimes.

if you need anything else, feel free to e-mail me at Skanker@skateboard.com.
-Sean

hmmm, I’m almost positive there’s an option to turn it off - I seem to remember being extremely happy the first time I turned that off. I just can’t find it.

As for my graphics setting, I managed to hack my geforce256 to a quadro, so I have overclocked openGL - it’s fast, and I’m not switching, so there has to be another way :wink:

I found one option to cause your problem.

Customize > Preferences > Viewport tab > Click on Configure Driver > uncheck option “Display wireframe objects using triangle strips”

Yep, thats it. Thanks a lot!

You’re welcome.