3ds max help: explosion

I still dont know how can you animate an object to explode?
do you need to import an explosion clip to the object?

Well, to make a type of explosion… I’m going to assume you want to explode an object realistically. To do that, you would need to clone that object with all the materials to it at the same exact spot as the original object, shell it, cut fracture pieces through it, and have it not shown before the explosion, and right when the explosion happens, make the original one disappear and the fractured one appear, and push them all outward from the center with some sort of force. That’s the general idea towards realistic pieces flying out from an explosion. You could also just make some debree, have the explosion overtake the object, make the object disappear, then have some of the debree flying outwards. Whatever works.

Here is part of my particles lesson I wrote for my sudents and the first part covers basic particle explosions through usage of P-array. While it doesn’t cover the smoke/fire part of the explosion it covers the object part, if you wanted to go real easy you could use an atmospheric aparatus and use the built in fire effect, and then the explosion setting.

Anyway to save time I will just post my lesson here.

There is much more, I think lesson 6 was about 9 pages. Lesson 5 was a video, which I probably should redo. Anyway, I hope that helps.

Thanks for the help… lots of testing for me to do then… heh