FRC 4639 Day 7, 49 days until Tomball
Today we officially settled on a design after lots of brainstorming and conversing with each other, and we continued prototyping our designs from yesterday.
Settled Robot Design
In yesterday’s blog, I had showed a design which was on paper a versatile and flexible design, however we came to realize that it had way too many moving parts, meaning that it would be extremely complicated to do the design in practice.
We decided to sacrifice the strategy of pickup one side and score the other side in order to significantly simplify our design in order to emphasize consistency and reliability over everything else.
Below are the pictures of the design which we settled on.
The design is a 3 stage elevator with a carriage and wrist (2 degrees of freedom), a ground intake for coral which reorients the coral whilst still in the intake, and a ground intake for algae. The deep climber will go in the back of the robot where the leftover space is.
The pros of this design are that it’s much simpler than other designs, it can score in all 4 levels (L1 not shown in the images), it has a low CG because all the motors and moving parts are less than 12 inches above the ground, and maintenance will be easier because of the generally open robot design.
The cons of this design are that in order to reorient the coral in the intake, the intake has to be significantly longer than most intakes, and also that we have to sacrifice the pickup from one side and score on the other side concept.
All in all however, we realized from last year that the biggest thing is reliability and consistency (in addition to really low CG). In 2022, we had a mostly reliable robot, however at Pasadena when we had about 4 breakdowns in 10 or 11 matches that dropped our rank from 4 in Channelview to 10 in Pasadena. Also, the CG for our 2022 robot was rather high so we sometimes had problems with accelerating and tipping backwards a little bit, overall slowing down our cycles. In 2023, we had a really inconsistent robot, in addition to very unreliable because of the number of degrees of freedoms that we had and how poorly we made them. In 2024, we were basically a speaker only robot (we could do amp but it was pretty inconsistent) and we had no trap, however because our CG was really low, and also because our consistency for speaker shooting was so high, we ended up ranking well in most of our competitions we went to. Additionally, we only had 1 breakdown in the entire season, showing the importance of building a simple design which will do you justice during the competition season.
Because of all this, we tried to reduce the number of moving parts as much as possible, thus coming up with that design.
Coral Ground Intake
Today we took inspiration from the 4481 video and set out to first create our version of the V-shaped intake before modifying it. The main advantage of the intake is allowing the robot to take the coral both vertically and horizontally and store it in the vertical orientation which is beneficial for scoring.
We used the entrapment stars which were working but were not fully suited to the task along with the regular compliant and sushi wheels.
We set out to originally create each component separately to allow for more adjustments such as angle and widening the entire setup and individual components. Because of the nature of the intake we need a lot of wooden supports and ramps to support it at the right which was tricky because of our approach of using modular components. We did however manage to intake it properly about 3x.
Next, we decided to keep each side independent from each other resulting in 2 parts which would be attached by a single pivot to a base to allow for changing of angles. Because we were using used wood pieces with holes already cut the construction was quite weak but we did manage to get 3 consecutive intakes in.
![IMG_9377 (1) (1) (1)](https://www.chiefdelphi.com/uploads/default/original/3X/8/d/8d9f7d1ddcde5929ad1ca18c1ad7dc7c50709cf7.gif)
We believe with the proper measurements we have taken today, can create a much better model and get to work to CAD it out. One thing we noticed which was interesting was that the intake worked better when the speed on one side was faster than the speed on the other side.
Additionally, we continued to test the wide intake alongside the alternate style. The wide intake continued to work in kicking up the coral over the bumper and into the frame, but caused some issues with consistently funneling the game piece into a straight on orientation. It seems to be very difficult to get this done without severely encroaching on the interior space of the robot. In addition, the intake being that wide causes problems with intaking more than one coral at a time, being able to fit nearly three side by side. We would probably need to severely shorten this width to about 22 inches and have the intake cadded out and cnced to further the prototyping process.
![IMG_4825](https://www.chiefdelphi.com/uploads/default/original/3X/d/9/d921d16e1df3bd08db074794ffe12343039f12bb.gif)
Scoring Subsystem
Today, we assembled a new prototype for a cranberry alarm style end effector in order to see more accurately how well it works. We cnced the lexan plates needed for it and began assembly. We will test it tomorrow.
![Screenshot 2025-01-11 134206](https://www.chiefdelphi.com/uploads/default/original/3X/1/f/1f074245cfb793f0895774738cbfb62fa0ab1011.png)
Tomorrow, after we test it we are going to try doing a less wide prototype for this design and increase the length to see how well we can store the coral in our robot for our proposed design idea.
Climber
Today, we finished drilling holes for and assembling the climber “fork”, which will be put on a pivot. We assembled a gearbox for a Neo and drilled holes in a 2x1 bar preparation for attaching it to the bar. We also prepared the prototyping robot for attaching the bar.
Now that we have our robot shape decided, we are able to progress our prototypes with actual cnced designs which will hopefully lead us to getting a better idea of what we need on our robot.