solidworks crash counter: 5 (3 on 01/18)
sleep paralysis demon git issue counter: 3
Integration is going to suck.
Week 1
mmm, CAD deadline at the end of the week~
Honestly though, we’re further ahead comparatively to this point in the season last year. The game is much more complex, and our robot is actually pretty far along, especially in two dimensions.
We’re quite far from done, but we hope you’ll be able to see the dream.
Packaging has been difficult - the game piece is wide, and the chassis is comparatively very narrow.
Drive
20fps swerve and inverted electronics, and a bellypan that only crashed solidworks once!
We’re planning on revising our swerve covers to cover the cancoder wires, so if you’re interested in that, please wait warmly~
Intake
We took a lot of inspiration from 4414 on this one. We’re probably going to have to suffer through putting silicone on rollers again… but it should be better this time (we hope)
Indexer
Our first indexer revision if you can even call it that is considered an Unmentionable™. This is the second version, which is significantly less cancer:
(for some reason, solidworks ctd’d three times working on this. i think it’s retribution)
Shooter
we are about as decisive as a metronome, but we’ve finally settled on a 3255-style shooter with kicker wheels to feed from the indexer.
This is probably the least complete mechanism but it’s getting there it has to
Climb
Do ignore the offset clamping plates at the top
but this is our nearest to “complete” subsystem.
I wonder who we took inspiration from, hmm?
s t i c k
as a late addition (and the application of washed awards cadder) this one is ah… going. Somehow? It’ll work out eventually we swear
Post written by ben
CAD brought to you by commits at 4 am ahem @Leahthedragonite
this year in a nutshell: