In the coming year of 2020, with clear inspirations drawn from futuristic scenes, science fiction, and dare I say it, vapourwave palettes, I think there’s a strong argument for tighter knit and prettier visual integration of the field and the elements surrounding it, esp. in a way that contributes to the game experience.
-
RGB - We saw use of RGB on most field of recent year, but their use hasn’t been so dramatic that it’s had visual flair. 2018 was the most obvious example of this, with the scale and switch randomization only being possible through RGB lights. Certain offseasons took this a step further though, adding chasing rainbow, and different control modes to match the feel of the event atmosphere.
-
Robot Reactivity - Building on the above, having some mechanism (like game-data, potentially over network in a sane way?) to allow teams to have their robot react to the overall state of the match as an easy, built-in mechanism would be incredibly powerful. Teams like 16 have wowed us for years with their integrated lights, and having an easy mechanism to allow teams to build in similar visual polish not only allows teams to look better to sponsors, but makes the field experience that much nicer.
-
Automatic camera unwarping - Teams have used this type of feature to compensate for fisheye lenticular distortion on their driver cameras for years, it’s entirely plausible that fields using USB or digital cameras that can be opened with openCV could have them calibrated and unwarped, avoiding the nauseating fisheye effect as teams “streak” across the field.
-
Automatic volume adjustment - FRC events have become way too loud (or always have been and my ears are more and more sensitive), and I feel that it’s entirely plausible to pack in an audio measuring device (or ask a team to build one, someone’s got to know how) so that we can avoid shattering eardrums everywhere. Having fun is part of the experience, going deaf isn’t.
-
A better audience display - The existing audience display is clearly the result of many years of design iteration to arrive at a useful one, but even then we had some significant differences between the original, and the one used in-season. Maybe going for a more standardized in-match display that persists season over season (for example, the 2014 Inland Empire overlay has aged fairly well, volume warning though), with in-season focus spent on polishing the pre/post match screens, and improving the visual fidelity thereof.
(Additional consideration for viewing the “animation clips” on stream with low bit rate would be nice too, but obviously not a top concern.)
In short, flashier lights, less going deaf, and making the cameras look that much better. Post below any other things you wish FIRST would do to improve the visual or overall polish of events.