ACTION!

Posted by Tom Wible.   [PICTURE: SAME | NEW | HELP]

Coach on team #131, chaos, from central high school manchester and osram-sylvania.

Posted on 7/20/99 7:38 AM MST

I guess this is somewhat in response to my vote on the last poll. I think all out war would be a good way to bring more excitement into the game. I mean this is a competition, robots are not people, they don’t feel pain. If everyone knew ahead of time that there would be heavy interaction, I think we could all build for it. As long as we all expected anything to happen, it wouldn’t be a surprise. We could all still act with gracious professionalism, of course. You could limit the destruction by inspection, for example: no robots can have devices meant to penetrate other robots. But tipping, ramming, or lifting would be ok. I think the excitement level would be unreal. Just look at how popular robot wars was. It gave the crowd what they wanted. It encouraged unlimited thinking in the design. I know this may sound radical, but just think of the mass appeal!

Tom Wible
(boy I put my neck on the block on this one)

Posted by colleen.   [PICTURE: SAME | NEW | HELP]

Other on team #126, No, from what team I haven’t decided yet and I don’t know how I will!.

Posted on 7/20/99 9:54 PM MST

In Reply to: ACTION! posted by Tom Wible on 7/20/99 7:38 AM MST:

who wins then? the last robot left standing?

I agree with interaction, but i think the element of scoring to win is what gives everyone an equal chance. Straight war fare would just eliminate teams right off the bat- like a featherweight fighter in a heavyweight ring- he (or she :slight_smile: doesn’t have a chance. Scoring adds strategy, thought, skill, and enhanced design. We can all build strong tough boxes that won’t break, move fast, and can terrorize the world- not quite as challenging as figuring out a way to pickup floppies, eh? Some people couldn’t even make something to do that- or felt it wasn’t necessary- but i personally see that as a more intense challenge then building an undentable frame.

Challenge yourself: can you do both? Build a robot that can do what it takes to score with out getting beaten. That’s where the challenge lies. That’s where the excitement is. See how the most outrageous scoring idea can beat the most practical. It takes strategy, skill, trained pit crews- a total team effort.

The battles aren’t always one by the strongest armies with the most weapons but by those who can out-wit their opposition by doing it all. You can score, but can you defend your right to at the same time.

Try that one for next year.

Posted by Dan.

Student on team #10, BSM, from Benilde-St. Margaret’s and Banner Engineering.

Posted on 7/21/99 10:34 PM MST

In Reply to: ACTION! posted by Tom Wible on 7/20/99 7:38 AM MST:

-----Just look at how popular robot wars was. It gave the crowd what they wanted. It encouraged unlimited thinking in the design. I know this may sound radical, but just think of the mass appeal!-----

Then it would seem a team could start working on their totally destructive robot now since they already know what they are going to do (destroy other robots.)
I’ve actually begun construction on my 110 lb. destructo-bot for BattleBots in LA on August 14 & 15 (it’s not Robot Wars, it’s actually better). All you CA guys should come attend, check out the competitors and ticket prices at www.battlebots.com
:-Dan

Posted by Tom Wible.   [PICTURE: SAME | NEW | HELP]

Coach on team #131, chaos, from central high school manchester and osram-sylvania.

Posted on 7/22/99 7:40 AM MST

In Reply to: Re: ACTION! posted by Dan on 7/21/99 10:34 PM MST:

We can’t start yet because we don’t know what the ‘game’ will be yet. The task aspect of F.I.R.S.T. is what differentiates it from Robot Wars.
I’m just proposing more heavy interaction. This year some teams arrived with arms which could destroy. If we make that legal, then anything goes.

Tom

Posted by P.J. Baker.

Engineer on team #177, Bobcat Robotics, from South Windsor High School and International Fuel Cells.

Posted on 7/22/99 11:24 AM MST

In Reply to: Too bad we can’t posted by Tom Wible on 7/22/99 7:40 AM MST:

: This year some teams arrived with arms which could destroy. If we make that legal, then anything goes.

I am confused. Are you saying that if we allow robots to have features that COULD be used to harm other robots, then the only acceptable stance on robot interaction is that anything goes?

Posted by Tom Wible.   [PICTURE: SAME | NEW | HELP]

Coach on team #131, chaos, from central high school manchester and osram-sylvania.

Posted on 7/22/99 5:53 PM MST

In Reply to: Re: Too bad we can’t posted by P.J. Baker on 7/22/99 11:24 AM MST:

No, we could leave it up to the graciousness of the teams not to destroy each other.
(Yeah right)

Tom

Posted by Dodd Stacy.

Engineer on team #95, Lebanon Robotics Team, from Lebanon High School and CRREL/CREARE.

Posted on 7/22/99 1:40 PM MST

In Reply to: Too bad we can’t posted by Tom Wible on 7/22/99 7:40 AM MST:

: The task aspect of F.I.R.S.T. is what differentiates it from Robot Wars.:

Ah, yes, the task, the complex game of strategy and - this year - teamwork with your ally. Could Michael fly through the air for the slam dunk task with Hulk Hogan on his back?

The discussion lately seems to focus on how much the design of the game and the rules and their interpretation by the referees should limit defensive play from interfering with execution
of the offense. I’m totally supportive of requiring robust construction, expecting to need self righting capability, defining a free-for-all zone like the puck, and so on, but I have two bases for
advocating the continuance (and refinement) of limits on defensive engagement.

First, the sports perspective. What sport does not place limits on what the defense can do to prevent the offensive shooter from scoring? OK, there probably are some, so I’m not a sports
nut. But you can’t grab the hoop shooter, and you can’t goal tend. You can’t interfere with the pass receiver, and you can’t rough the passer. You can’t even tie up a boxer in a clinch! Etc.
Why not? Probably because no goals would be scored, and the games would all ultimately degenerate to brawling - robot wars. OK, but then there would never be Air Jordan. We’d never
see artistry, grace, and magical movement in sports. What athlete would bother to develop outrageous moves to amaze, delight, and inspire us - to challenge the way we think about the
limits of the possible?

Then, the engineering perspective. I hope the young people in FIRST will see engineering as a fundamentally creative endeavor, a pushing of the envelope. I think at a basic level that to DO
is hard, to prevent is easy, the natural order. Flying is hard, knocking down is easy. That’s why criticism is forbidden in brainstorming. That’s why first we had the Wright Flyer, and only
now we have armored aircraft. Look at Dean’s wonderful development to liberate the chairbound. We have yaw rate sensors in the kit - how long before some whacko team fields a robot with
a spherical ball unicycle drive? A long time, I think, if we tilt toward no-holds-barred games. If we don’t preserve some room in the game for stumbling around with new ideas, we’ll never see
what they might grow up to be.

So I vote for 6 - 7 in the poll.

Dodd

Posted by Jason.

Coach on team #252, Bay Bombers/Cheesy Poofs, from Broadway High and NASA Ames.

Posted on 7/24/99 3:14 AM MST

In Reply to: Michael and Hulk posted by Dodd Stacy on 7/22/99 1:40 PM MST:

Dodd,
Thank you for that post. Those are some great thoughts and the examples you used are very compelling. I couldn’t have expressed my opinion any better, so I will just second yours.

Jason

I might also add that I like ‘Robot Wars’, (I love FIRST, but I do like Robot Wars). However, the great thing about FIRST is that it is different & unique. FIRST is unique as is Robot Wars - why try to make them similar? As it is now, there is a choice - teams should enter both if they like both formats. Just my two cents.

: : The task aspect of F.I.R.S.T. is what differentiates it from Robot Wars.:

: Ah, yes, the task, the complex game of strategy and - this year - teamwork with your ally. Could Michael fly through the air for the slam dunk task with Hulk Hogan on his back?

: The discussion lately seems to focus on how much the design of the game and the rules and their interpretation by the referees should limit defensive play from interfering with execution
: of the offense. I’m totally supportive of requiring robust construction, expecting to need self righting capability, defining a free-for-all zone like the puck, and so on, but I have two bases for
: advocating the continuance (and refinement) of limits on defensive engagement.

: First, the sports perspective. What sport does not place limits on what the defense can do to prevent the offensive shooter from scoring? OK, there probably are some, so I’m not a sports
: nut. But you can’t grab the hoop shooter, and you can’t goal tend. You can’t interfere with the pass receiver, and you can’t rough the passer. You can’t even tie up a boxer in a clinch! Etc.
: Why not? Probably because no goals would be scored, and the games would all ultimately degenerate to brawling - robot wars. OK, but then there would never be Air Jordan. We’d never
: see artistry, grace, and magical movement in sports. What athlete would bother to develop outrageous moves to amaze, delight, and inspire us - to challenge the way we think about the
: limits of the possible?

: Then, the engineering perspective. I hope the young people in FIRST will see engineering as a fundamentally creative endeavor, a pushing of the envelope. I think at a basic level that to DO
: is hard, to prevent is easy, the natural order. Flying is hard, knocking down is easy. That’s why criticism is forbidden in brainstorming. That’s why first we had the Wright Flyer, and only
: now we have armored aircraft. Look at Dean’s wonderful development to liberate the chairbound. We have yaw rate sensors in the kit - how long before some whacko team fields a robot with
: a spherical ball unicycle drive? A long time, I think, if we tilt toward no-holds-barred games. If we don’t preserve some room in the game for stumbling around with new ideas, we’ll never see
: what they might grow up to be.

: So I vote for 6 - 7 in the poll.

: Dodd

Posted by michael bastoni.   [PICTURE: SAME | NEW | HELP]

Coach on team #23, PNTA, from Plymouth North High School and Boston Edison Co.

Posted on 7/24/99 7:37 AM MST

In Reply to: Michael and Hulk posted by Dodd Stacy on 7/22/99 1:40 PM MST:

And a very big yeah!

To mr. D. Stacy for an eloquent statement on the balance
between robust interaction…and elegance…

An informed and conscientious 6-7 vote…and a clear
expression of overall intent…Salute to you
Dodd…I admire your logic and vision…and I thank
you for your clear insight…nicely said.

I hope my friend JJ reads your soliloquy…somehow I know
he has…

Awesome.

Mr.b

Posted by Greg Mills.

Engineer on team #16, Baxter Bomb Squad, from Mountain Home and Baxter Healthcare.

Posted on 7/22/99 6:29 AM MST

In Reply to: ACTION! posted by Tom Wible on 7/20/99 7:38 AM MST:

         All that I want is to have a rule in the book at the beginning and then adhere to it at all the competitions. Either way is OK if we know up front.
        Here is my controversial comment - either limit this program to the six weeks for design & build or just get rid of the 'deadline' and let folks work up to the competition dates. Once again either way is OK just tell us the intention.