Our team is scheduled to compete at the Davis regional on the 22, so the anticipation is getting up there. So I was wondering if those of you that have competed already can give us some advice about the competition. What penalties should we be paying extra attention to? What are some problems you encountered?
Any advice would be very helpfull and appreciated.
The offsides penalty is easier to accomplish than you might think. This is where to coach comes in handy to remind the backbot controllers to stay on the far end of the field. keep them busy there collecting balls so they don’t get bored and wander off .
The intrusion penalty is even more dangerous since you are at risk of getting disqualified. i suggest you read update 15 here
Two alliances at VCU that had beat/bangers on their alliance did not have that third shooter. Your better bet than a beater is to pick a shooter that nails 25% shots but has pushing power as well. 1598 was a good example.
The easiest penalty that you can protect against would be making sure everyone in the operator station stays in the marked area, at NJ i saw at least 2 penalties a day all called on seperate teams just because someone stepped out of the area (usually they only call it if they see it happen multiple times)
Also, don’t plan to get any penalties called in your favor, don’t rely on that because at least 7 times out of 10, they won’t go your way. This particularly applies to the excessive defence rules, its a physical game this year, that why they made a big push for bumpers on all robots.
Speaking of bumpers…If you haven’t already put the stuff on your robot, bring material to competition to create bumpers (pool noodles, pre-cut wood, screws, brackets ect.) that way if you want to put bumpers on your robot and you don’t have them yet, you can. Plus you never know you may have another use for those pool noodles…
How much of a problem is it to see clearly? The fields a bit longer than it was last year and from what I’ve seen on videos, more chaotic. Is it difficult to accurately follow the action on the other side of the field?
Also, how much should we rely on the human player to make the balls into the top of our robot? It seems like an impossible throw at some places.