Lol
Do you have a link to it?
The Unity Web Player isn’t working on it.
Works in IE, but not chrome.
No idea why… but I had heard something about unity not working in chrome anymore or something like that. 
FWIW, it seems to be working in FireFox as well.
Sorry, no. New team + new job and I didn’t have time. Hopefully next year
Thanks to the Rembrandts for making one.
It’d be really cool to see the best robots from 2014 in this simulation and have AIs run them and see how perfectly the game could be played.
Does anyone know how to change the joystick axis’s for the controls?
There’s no way to do it in the web version. Use the downloaded version; click the Input tab on the initial splash window.
Have you thought of talking to Autodesk? They too were trying to make a game like this and i bet they would want to take a look at this.
I haven’t - I guess I assume that Autodesk could do better than what I was able to do in a week. Was there somebody particular at Autodesk that was talking about wanting to create a game simulation?
Hopefully this would more easily allow a CAD import function like Brian suggested.
What Autodesk had at the PNW champs was just a field and 1983’s robot that could drive, and they were looking for people to help with the project over the summer. I was not able to get any info, but i bet someone that went to the champs may have something.
Autodesk also had a .stl to .fbx converter, but because of bugs they said it would beta next year i think.
Sounds like maybe it’s going to be a project for this year’s group of high school summer interns.
Creating a STL importer isn’t terribly hard - STL files already store data in polygonal format, so it’s directly usable in game engines. When I’ve played around with CAD import in the past, the two challenges have been 1) simplifying the models enough to be usable for real time graphics and especially in physics simulations and 2) annotating the CAD model with the appropriate joints and actuating forces. Having better access to the internal data inside Inventor could possibly help with both. I’ve tried using the Inventor API in the past, but it’s a bit clunky.
Hi All,
Yes! We are working on the FRC game simulator again this summer and will continue to develop this as long as possible. This summer we will have 11 FRC interns working on this. We are calling it Synthesis for now. The link given above to the Synthesis discussion is where we want to collect your feedback now and also after release. Feel free to start commenting on this now.
We also set up an IdeaStation site for FRC teams to comment on future enhancements teams would like to see in Synthesis. Below are the two links.
http://forums.autodesk.com/t5/bxd-synthesis-ideastation/idb-p/104
http://forums.autodesk.com/t5/bxd-synthesis-general-discussion/what-is-bxd-synthesis/td-p/5451021
We have a lot of really good plans for Synthesis and almost released it last summer but decided to hold off until we get further along. Please be sure to voice your opinions and let us know what you think.
We are discussing ideas about making Synthesis open source. Please let us know if this is something you are interested in. We would manage all changes submitted, roll them into the product and release continuous builds prior to the build season.
If you have any questions, please email us at FRC@autodesk.com. We always like talking about Synthesis!
Thanks,
Andy
I would be interested
Is it unreasonable to assume autodesk will release a simulation of the 2016 game shortly after kickoff?
Current intern here! Currently, we are working on some tools to simplify the process of embedding game logic into the simulator. Hopefully, that will be done by the end of the summer. In addition, we plan on going open source under the Apache 2.0 license within the next couple of weeks and we hope that some members of the FRC community will involve themselves in the development process, especially when the 2016 game is announced.
