OK, so for the CURRENT crop of folks playing the games, 2014 was pretty good.
Let’s mix it up a bit.
- Divide FRC into 4 blocks, as follows:
- 1992-1998 (1v1v1(v1) games).
- 1999-2004 (2v2 games)
- 2005-2010 (early 3v3)
- 2011-2017 (more modern 3v3)
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Now, for EACH block, pick 1 BEST game and 1 WORST game. Not familiar with any games in a block? Take a pass.
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For non-3v3 games, figure out how to make it 3v3.
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For each WORST game, identify the 1 thing that made it awful, and how to eliminate it. For each BEST game, identify what IRI fixed.
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Determine which games you’d actually want to play.
Example: I Pass on Block 1. Block 2 gets 2004 (Best) and 2001 (WORST); Block 3 is close but I gotta go with 2007 (Best) and 2009 (Worst). Block 4… 2016 and 2015 respectively.
2004 is easy: Add another robot. There’s plenty to do. 2001… Add 2 more robots, and they’re competing against each other instead of the clock?
Worst fixes: 2001: No defense, at all. Eliminate by playing each other, on two sides of the field (needs 1 more bridge). 2009: Put all the humans behind the walls, robots start in the middle similar to '06. (Humans being close was one part of the problem). Add carpet. 2015: Remove the step and assign only 1 protected platform.
Best repairs: 2004 didn’t have all that many tweaks. 2007, I don’t recall too many fixes either. For 2016, elimination of some defenses and reducing the protected area around the Secret Passage worked wonders.
What would I want to play? 2004 was a very interesting game to strategize for, I’ll go with that one again.