As we’ve learned overtheyears, the next week (and really the entire season) will be filled with lots of helpful people creating resources to help teams with the new FRC game. This post aims at tracking those resources.
It is a wiki, so please feel free to edit as appropriate – just keep the formatting. If you’d prefer, share resources on this thread and I’ll go ahead and add them.
2022 FIRST Game Manual copied into PPT Slides to help for Strategy & Design.
Our team always pulls together this PPT to help with Strategy and Design discussions.
2022 FIRST FRC Game Overview_Cyborg-Cats_Jan-8-2022.pptx
I’ve up to date with all the resources I’ve seen as of the time of posting.
Also a note on what I'm including and excluding
I also want to note that I’ve chosen to include items which directly aid in development of one’s own strategy (e.g. worksheets or maps) while excluding specific strategies and their related documents (e.g. build blogs, strategic analysis writeups, etc.). This is mainly because there are just so many build blogs, Ri3D, and the like out there that I think it would clog this thread a bit too much. If you’re looking for that content, try clicking the #openalliance tag.
I’ve also chosen not to include anything officially published by FIRST (game manual, field drawings, etc.) or officially released by partners on the FIRST website (field CAD from suppliers, VR experience, etc.). This can all be found readily, and again just don’t want to clog the page.
Lastly, thanks to everyone who makes these resources for teams! Keep them coming and let me know if I missed anything or you see new stuff pop up. History says that we’ll see far more game tests than any one person needs (though cyborgs like @EricH would probably want to take one test per day till Einstein) and I’m sure there will be lots more unique tools out over the next week or so!
In the “Individual Assemblies” section of the “FIRST Official CAD Models” header. The zip files include drawings, instructions, etc. for the wooden versions. The complex versions are better matches for the real field, while the simple versions are easier to build. Assembly 1 is the center goal/HUB, assembly 2 is the human player station/CHUTE, assembly 3 is the hanging structure/RUNGs.
Thanks for this. Interested in the shot simulator. What do I need to run the simulator on a PC. I have downloaded the files and Github for desktop, signed up for Github, but still don’t seem to have whatever app the code runs in. I am not a software type, in case that wasn’t obvious…
Pinging @ashray.g who added that resource since there’s no thread to reference. I do note that there are only docs for Linux and Mac installation, though, so not sure if Windows is supported.
These two tools seem to play real nice off of each other: Props to the devs, I am impressed at how smooth this all is.
All told maybe 5 minutes:
easy to clone both from github to my machine (Ubuntu LTS 20.04.3) - trivial
octave ran 1736’s from the directory I saved it to no problem - trivial
I spooled up a conda environment for 6036’s python based tool and ran the interactive.py script, although this is probably unnecessary as a regular scratch env. with numpy, scipy, and matplotlib is probably on a lot of machines - trivial