I think the shoot game pieces just allows for a slightly launching or dropping of game pieces. I would say this rule is quite typical.
The climbing on other robots is just because of the charge station is inside the community.
The infinite game pieces stumps me. I guess maybe to rearrange rows for some reason? I don’t know why someone would design to that but maybe there’s something I’m missing.
I think the infinite game piece permission is primarily to allow robots to move game pieces with their bumpers, while carrying a game piece. For example, a dropped cone in the community could be scored in a hybrid node, or a robot could push a cube or two to the edge of the loading zone, all while holding a game piece to score high.
The other option would be to pair this with the <3 seconds for momentary and design an auto that picks up one game piece and then pushed another back into the community.
Do you want there to be more rules, more fouls, and more things the refs need to watch…?
The reason those rules exist is without them the game would be broken (ie: it wouldn’t be very fun it a robot held 20 cones and drove them all to scoring zone at once). The game doesn’t really break if a team in the community wants to shoot game pieces or hold multiple at once, so why not allow it?
I like this rule because it makes the Ref’s (and driver’s) job easier. They don’t have to make difficult calls in that area. In early events, I expect the community to be a mess of game pieces. Being able to push them out of the way is handy.
But maybe someone can figure out how to use that to their advantage though and score 2+ game pieces at once. It would be really cool to see if it gets pulled off.
We’ve had rules written in a way that leaves it a judgement call for the refs. Let’s take DesitinatIon Deep Space as an example:
No more than momentary control of more than 1 game piece. We’ll, it is quite easy to trap a second game piece against the wall while trying to score, a situation where that second game piece may actually be in your way - yet you’re controlling it and may get flagged if you take too long.
No throwing hatch panels. You where’re allowed to launch hatch panels more than 3 feet horizontally. Huge pain, because we had to inspect mechanisms for it, and on top of that refs had to make an additional judgement call on the field.
Making these types of rules only apply in certain areas is nice. It still stops “undesired” strategies - you can’t carry 20 game pieces across the field, you can’t sit at the human player station and launch them across the field. But it makes it very, very easy for teams to just do what they want without worrying about nuisance penalties in the areas those penalties are both much more likely and don’t impact strategy or game play beyond avoiding a nuisance penalty.