My team has been discussing some possible robot archetypes we might see on the field, so I figured I’d throw them in here and see if anyone had anything to add. Let me know if you agree or disagree, and/or what kind of archetypes we might be missing.
Well Rounded Bot
Can pick up cubes and cones
Can place cubes and cones on the middle and bottom levels
Auto: scores as many pieces as possible (probably 1-2 depending on the team) and gets the mobility points
Teleop: cycles cones and cubes to the middle and bottom levels
Can pick up cubes and cones
Can place cubes and cones on the high row and maybe middle row
Likely slower than most other bots (due to center of gravity probably being higher)
Might not be able to pick up pieces on the floor
Auto: scores as many pieces on as possible (probably 1-2 depending on the team) and gets the mobility points
Teleop: cycles cones and cubes to the high level
Can only pick up cones
Can place cones on any level
Auto: places 1-2 cones and gets the mobility points
Teleop: places as many cones as possible (ideally as high as possible)
Can only pick up cubes
Can place cubes on any level
Auto: places 1-2 cubes and gets the mobility points
Teleop: places as many cubes as possible (ideally as high as possible)
No ability to place cubes or cones
Can possibly push around a game piece, or even take it in and hold it
Auto: just gets the mobility points and possibly gets on the charging station
Teleop: sits in the middle and plays defense!
As fast as possible
Can pick up cones and cubes
Just picks up pieces from the human player stations and runs them to the Community, where alliance partners can pick them up and place them
Also doubles as a bottom level scoring bot
Auto: scores a piece in the bottom level and then gets the mobility points
Teleop: picks up pieces from the human player stations and runs them to the Community, where alliance partners can pick them up and place them
All of the above, save for the defense bot and piece runner, are assuming a fairly strong team. Here are some modifications for each if the team doing it is a bit weaker:
Well Rounded Bot: one piece in auto, can only go bottom
High Bot: can only go top, might only be able to place one of cones / cubes
Cone Specialist: one piece in auto, can only go middle or bottom (or even only bottom)
Cube Specialist: one piece in auto, can only go middle or bottom (or even only bottom)
We focused pretty heavily on the game pieces, primarily because we didn’t really expect a charging station focused archetype. I think all of the archetypes could get onto the charging station without too much difficulty, and if you wanted some kind of mechanism to assist with balancing, that could also be added to any of the archetypes.
In the end, it wasn’t really a focus because the charging station didn’t seem like a robot-defining thing.
It kind of took me off guard when I first heard it, but I think the idea has a lot of potential as an alternative to the defense bots. I think you could have a fairly effective piece runner that focuses on being lightweight with a fast drivetrain and intake.
Another possibility is to just combine it with the defense idea, and have a bot that cycles pieces from the loading station to the community and switches to defense if a bot on the opposing alliance is particularly strong. It’d weaken both roles (hard to be super fast and a good defender) but has some promise.
This is an interesting idea but if the bot’s alliance partners have no intake from the ground its not effective in it’s “main” functionality and then defense would be meh assuming it’s swerve, if not it may be fine
This is my bet on what the everybot is gonna look like too, since it could quickly push pieces into the hybrid spots or bring them to a high bot, which would make an exceptional team and probably score high points.
Isn’t defense pretty good for the game this year?
Typically, there are a lot of restrictions on how much you can block/push around a robot while it’s scoring, but in this game, there’s a wide open space in which you can push around the robots returning from their charging station. Very few rules against it, and I feel like it would be easy to slow cycle times down by a substantial amount.
A robot that forgoes the ability to floor intake for the ability to cycle as fast as possible, using a static manipulator to carry game pieces from the loading zone to the scoring zone, scoring primarily on the second row.
Similar to piece runner, but more focused on scoring than supporting the other robots on the team. Could be a strong contender, especially early.
Once the 2nd row is filed, I’d want it to be able to hold the piece like it was the siding output shelf. that way it could become a shuttle bot.
I think it’s going to be much harder to pickup cones in a random orientation fron the floor and then orient themto make them scorable mid or top. So shuttling and presenting the shuttled piece as if it were on the “sliding output shelf” will be of huge value.
I remember a robot from last year at Midwest 8802 Milwaukee United. It was a violent defender. Practically a Battlebot. I think that robot would be a terror in this year’s game. I expect to see several viscous defensive bots this year.