Attention NYC area teams! FRC talks and workshops this Saturday in Brooklyn!

Hello all!

Stuypulse Team 694 will be hosting an event this Saturday (December 15) in Brooklyn, NY. We will be doing talks on various aspects of FRC, including engineering, software, marketing, strategy, and animation. We will also be discussing the 2013 Java beta test. All teams are welcome, and you may bring as many people as you like.

If you are interested in attending, please let us know using this form:

Below is an overview of the event and the talks. Let me know if you have any questions. We hope to see you there!

Kevin Wang
Stuypulse Team 694

Stuy Splash
An intensive camp for FRC, covering everything from the foundation of your robot to the 0’s and 1’s that make it overweight.

December 15, 2012
9:00am - 4:30pm

New York City College of Technology
186 Jay Street
Brooklyn, NY 11201


Introduction to Drivetrains with Joanna Zhu
We will discuss the advantages, disadvantages, and limitations of various commonly used drivetrains, as well as how to assemble the Kitbot on Steroids (from Simbotics Team 1114).

Robot Programming with Java with Kevin Wang
An introduction to WPILibJ and command-based programming (CBP). In this presentation, we will write a basic robot project using WPILibJ. Note: we will not be teaching the Java language itself in this talk; prior experience with the language and object-oriented programming is strongly recommended.

Introduction to Control Theory with Dan Lavin (Mentor)
We will cover the fundamentals of control theory including PID control.

Java Beta Presentation with Eric Lam
We will discuss the 2013 FRC Java beta test. Topics will include the slightly newer code, but more importantly RobotBuilder and LiveWindow, the former helping create the framework for a CBP project, the latter aiding in debugging robots, as well as allowing for (interesting) cosmetic additions.

Version Control with Git with Kevin Wang
We will discuss the concept of version control and its importance to large software projects, and we will explore the distributed version control system Git and how it facilitates collaborative robot code development. Basic knowledge of the Linux command-line interface is recommended.

Motors in Depth with Dan Lavin (Mentor)
We will be learning about the physics behind the contraptions we know as “motors” and about the physics that makes them run and make our robot do what we need it to do.

Fundraising with Naoki Cho
We will discuss both conventional and nonconventional methods of securing funding, from book sales to grants.

Introduction to Manipulators with Jason Ye
We will introduce different types of game piece manipulators and some general design ideas for reference and for inspiration.

Effective FIRST Strategies with Peter Jasko
A presentation/lecture of game playing and scouting strategies that have proven to be effective for FRC teams. This presentation will contain examples and concepts that can give your team an edge when it comes to competition.

Team Management with Philipp Steinmann
We will explore how effective team administration can be facilitated by optimizing workflows and utilizing innovative, modern techniques.

Scouting and Conceptual Design Flaws with Sebastian Conybeare
We will identify “obvious” design errors from a strategist’s perspective, and how to avoid them. You will also learn about scouting, how to make it effective, how to use that information, and how to win with just a boxbot.

Robot Electronics with Samuel Lijin
We will begin with a brief overview of the current FRC control system and then proceed to discuss tips of the trade, including effective tools, recommended wiring configurations, and a brief overview of troubleshooting procedures, followed by what’s new in 2013.

Animation and CGI with Alex Pan
We will discuss how to manipulate simple 3D geometric figures to create a vast variety of objects and shapes and learn how to apply textures, lighting, and other properties to imbue our creations with life. By the end of the workshop, you will have gained a solid understanding of how to use the same CGI used to make games, movies and advertisements.