Are we allowed to compress the audio? An 18 meg wav file is kinda big when it can be brought down to about 5 at 160 kbps with MP3.
This is by no means an official answer, but in the event that you are going to compress the audio, use a format that is installed with a clean install of Windows 98. That way, no matter what type of system your animation is being viewed on(it’s safe to assume Windows platform, due to the AVI format), you can be pretty sure they have the audio codec.
Silly it may be, but does it really matter when you’ve got at least 650 megs for the thing to go on? Granted, web release should be compressed, but I’d hope that you would want to recompile anyway to chop the file down to around 320x240. Some of us ARE on dial-up, you know.
*Originally posted by Daishichimaru *
**Silly it may be, but does it really matter when you’ve got at least 650 megs for the thing to go on? Granted, web release should be compressed, but I’d hope that you would want to recompile anyway to chop the file down to around 320x240. Some of us ARE on dial-up, you know.**
If you have noticed that 650 megs isn’t a lot if you want your animation to look good with the Cinepak codec. You should try it sometime, render a simple 900 frame animation in Cinepak and you will be suprised by the size.
A 101 frame pan of the mech character from the anim I rendered at school with 100% cinepak claimed to be only a couple of megs big… I don’t think I misread the decimal. Rather, I HOPE I didn’t misread the decimal, since I’m not sure how much HD space I’ll have on the old pooter to keep test renders for codec effects…
Well, they seem to get really big for us. I have rendered 2 sec clips and its up to 12 megs. Thats 75% too.