How many game pieces are “good” teams moving in a match (successfully scored) at each of your events? What about “average” teams? What is the most common way that people can reduce cycle time?
For the first 2 questions it depends on the event. Some events are twice as strong as others. The best way to reduce cycle time is to add some lineup algorithms (vision) or driver practice.
This is just a number I’ve pulled out of my back pocket but from observations, the top teams are scoring 10+ game pieces / match.
Is good defined as the top 1 or 2 at a comp? Then I’d say 10 is probably pretty accurate. If good is top 8. Than were talking 10-4.
For example my team was getting 8 cargo in playoffs at AMV, witch was 3rd best at comp (according to scouting data), but we were ranked 15th and I would by no means consider us at the same level as bear metal or skunks.
You can find a bunch of figures for different events and stuff like that at TBA Insights. They’ve basically collected data from matches and stuff and compiled them into this really nice and comprehensible list of statistics.
TBA says the average hatch panel points for quals are 6.33 and average cargo points are 14.94 per match for Week 3. This gets us ~6/2 = 3 hatches and ~15/3 = 5 cargo placed per match per alliance. Divide those by three to get piece placement per team: 3/3 = 1 hatch and 5/3 = ~2 cargo per team. Of course, these are probably not the most accurate figures out there, and it’s just an estimate based off average game statistics and includes both Einstein-level teams as well as those teams that (pardon my language and I mean no offense to those teams to which this applies; I’m just stating what I’ve observed) struggle to cross the HAB line.
Using raw rankings, and subtracting the minimum from each event respectively, I’ve arrived at these approximate values. COPR would probably be more accurate. This data includes Weeks 1 & 2; I’ll add week 3 tonight.
Note - this is for each individual team, not the alliance.
In qualifying or elimination matches? I noticed a difference… Lots more effective defense in elims.
Numbers from Week 3 included. These are just quals.
Next week I’ll work to make the charts more readable. Bear with me.
Is this data per team or per alliance?
I would guess per team as most matches we were in had a score of around 50-70 points. With 12 hab points, 15 sandstorm points there is another 30 points. This comes out to 5 hatches per team.
From what the insights on blue alliance look like the match average is 6.6ish cycles per alliance so this looks reasonable.
Agreed, our team was averaging 8 game pieces a match with little defence in quals, in elims defence stepped up, our average dropped to 6
From the scouting data I have from week 1 and 2 events, the best teams at those events were averaging around 4-5 game pieces per match, but usually with peaks notably above that.
edit; This also isn’t to say that there aren’t teams like 118, 2791, and 2910 who are averaging some truly jaw dropping numbers.
More fun stats, with very strong correlation to event winners this season:
Here are what I would call the “top” teams coming out of Weeks 1-3. These teams are all better than 92nd percentile in ranking score (per match) for Cargo, Hatch, and HAB (and also > 80th %ile in SS). They are ordered by the sum of the 4 ranked components.
If we ignore sandstorm bonuses altogether, here is the ranking for teams > 97th percentile in the three other components:
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