Posted by Jay Lundy at 04/11/2001 8:06 PM EST
Student on team #254, The Cheesy Poofs, from Bellarmine College Preparatory and NASA Ames, Cypress Semiconductor, and Unity Care.
In Reply to: The point is…
Posted by Kevin Sevcik on 04/11/2001 3:15 PM EST:
Actually, I disagree that Battle Bots should be viewed in such low esteem. The point of Battle Bots is to blow up other robots which I think we all agree is pointless, but how relevant do you think the task FIRST has us do is? Its not, frankly, but it doesn’t matter. We still get to learn about how to build a robot just like they do in Battle Bots. Now I understand that Dean and Woodie’s approach is more noble, invent for several decades, get enough money, start robotics competition for young kids. However, Comedy Central is doing the same thing, just faster and in a different fasion, run Battle Bots for two seasons, collect money, start robotics competition for young kids. I’m not actually planning on entering anything on Battle Bots and I’ll always stick to FIRST because of its atmosphere of success, its just that I don’t understand why they take so much heat.
Plus once we invent AI I think the new robot population won’t exactly like seeing their friends blown up and they’ll probably vouch for congress to ban it.
: Whether or not BattleBots counts as actual “violence” is immaterial. The point behind Dean and Woody’s statements is that BattleBots and programs like it are symptoms of our violent culture. And don’t start denying that America has a culture that tends towards violence. Anyways, the point is that BattleBots is glorifying using all this wonderful science and technology that we have to make something for the sole purpose of destruction. Even if it’s just for destroying other robots. D&W obviously are of the opinion that science can be turned toward more noble goals, and that it cheapens FIRST to be associated with such competitions. I’m inclined to agree.
: Also, I think that by changing the competition to eliminate head to head and to remove purely defensive strategies, D&W have greatly increased our design options. Yes, increased. Defensive strategies tend to rely solely on pushing other robots around, and usually aren’t terribly innovative. Just about anyone can design a robot to knock others over. However, while these options are open to teams, offensive designs and strategies suffer. When you have to worry about adding armor and protecting electronics, you’ve got less weight and material to work with. And when you have to consider other robots ramming you, it gets rid of a lot of strategies and design options. Do you think some of the cooler designs like Demolition Squad’s goal lifting robot would have survived when another robot crashed into them? I don’t think FIRST should be about who can design the robot that can best resist getting beaten to a pulp while still scoring points.