In your opinion, what year was the best everybot?
I think this year’s everybot is definitely up there. I saw many variations of it using its intake or a similar design.
2018 was probably the easiest to implement and had the most teams selected at the qualifying (regional/district) level. 2019 was probably the one that was selected most often at the championship level. 2023 had the highest potential (multiple regional/district wins).
2020 was very, very good but it’s hard to say how good it would have been as the season never fully progressed.
2018 and 2019 were quite good. 2019s was the most competitively viable I think, able to score at the low levels and seed high, while having the ability to play excellent defense in elims if needed.
2020 EB was pretty good but I suspect it would have been a lot worse late-season. The 2023 EB was kind of a tossup, providing the most utility to the most teams via the intake but not being amazing in elims due to high CoG, unless one heavily modified the design.
I would say the 2020 Everybot could hold it’s own.
depends on what you mean by best
best “kit robot” – most competitive robot when built according to their design
or best “Frankenstein” robot – most inspiration to other teams/most teams incorporating elements from it into their design
I really like the 2019 Everybot. It looks solid and reliable and dealt with the large game pieces well.
Do you consider Minimum Competitive Concepts close enough to the Spirit of Everybot? If so, I liked the 2017 MCC from WCP
In terms of strictly Everybots… I’ll take 2018 as the best one.
Extending the discussion more broadly to MCC/Ri3D etc… my totally unbiased opinion is The GreenHorns 2018 robot.
I wouldn’t say MCC/CC really fits the goals of Everybot. To me, I’ve always seen it more as a WCP promotion than a design concept for low-resource teams to follow. That’s not a dig at the project since there is value in showing how COTS parts can assist with the game challenge, but there’s definitely different priorities at play there.
That’s a fantastic point, I was definitely looking at it back then as something “every” team could reasonably accomplish without the need for a CNC or anything beyond some basic tools. But you’re right that it was more to showcase what was on sale and not what you could do with what you already get for “free”
to me the 2019 bot was the best, it maybe wasnt quite as competitive as 2023 but it was so designed so much more simply and was seemed much simpler/easier to build
I may be biased as this was the only Everybot we completed, but I really think the 2020 was the best.
I wasn’t involved too much, so I can’t say for sure, but I did read some issues about the sprocket failing due to load/torque
As for the hatch panel manipulator, that was pretty good. It was simple, it was robust. It got the job done. But the the cargo intake, it was contained within the perimeter, which meant it was more difficult to intake as you needed to pass the bumpers. Aside from robot dimensions, the cargo itself could be a different size, and the intake design may not have been easily able to adapt.
Unfortunately we didn’t see much action, so our data is already skewed. However, since the intake is outside the frame perimeter, and it is also a full width intake- that’s already a huge plus. The only major disadvantage is the base climber, which blocks access to trench. Many Everybot teams chose to use the hopper intake, and designed their own collapsible climber to allow for trench.
We should also remember that power cells were being devoured by shooter bots. The production of new power cells was already an issue, and we’ve seen events putting “rations” on their game pieces. Further into the season, an Everybot may potentially have a better chance of running cycles simply due to the reduced quality of power cells. Most shooter bots could not eject a power cell without shooting it out. Of those that could, they likely wouldn’t be able to score them even in the low goal. The Everybot hopper intake couldn’t care less about skinless lemons, they’ll dump it right in and score.
Really cool design. Unfortunately you needed the entire robot for it to work as intended- teams that removed the intake for strategic playstyles, such as defense, often found they were unable to climb due to the drastic effects in CoG.
On paper, this is the highest OPR Everybot. It literally could do everything. Due to game rules, the Everybot is unfortunately greatly hindered. Defense was… brutal. If a team was able to slap the superstructure onto a swerve drivebase, they could see greater success as inertia isn’t as pronounced. But a KOP could easily become a fallen robot due to accidental contact or even a driver error… and with such increase of teams with brushless motors, a slight bump can be a very large ripple.