I’m a rookie in FRC and I’m wondering if anyone has a specific FRC game that is good for learning. I looked found a few games that seemed cool and found that they were either insanely difficult and not really applicable to other games (2013 cough cough), or were lacking in variety of ideas due to very specific game requirements (2019. If someone knows of a game with lots of variety that also isn’t insanely difficult that would be great.
I used to use 2018 as a practice exercise for my newbies! The sort of mechanisms it uses (elevator, roller claw, rung climber) have been recycled a lot in recent games.
I was never around for it but the way that 2015’s recycle rush game pieces were so big makes it a design challenge to stack and move them effectively. I dread the idea that next years game will be something similar. So yes, I would consider it a challenge.
“Dude, sucking at sumthin’ is the first step towards being sorta good at something.”
- Jake the dog, Adventure Time
I would encourage you try anything that peaks your interest. While you could try and focus on games that may have a higher chance of being relevant (such as 2018, 2020, 2022) simply attempting something will bring you a wealth of experience and knowledge that will be applicable later on. If 2013 interests you, I say go for it!
Maybe try some CADathon games. They’re custom games specifically designed for CAD practice/competitions and due to their nature you can compare your designs to the “best” designs from that CADathon. Look up F4 on CD. Also, depending on your experience level even looking up existing designs and trying to replicate them in CAD might be good for you.
aerial assist since the game piece is large and you don’t have to put too much on top of the chassis to have a functional robot
I would start by choosing what past game you like better
For example if you like shooter games (Infinite Recharge and Rapid React)
Or if you prefer Pick and Place (Deep Space and Charged Up)
If you any of those games I would start by designing a robot for one of those games that’s how I started learning
I designed a full robot in CAD for last year’s game, Rapid React. It took my design skills to the next level, as the packaging around the climber, shooter, intakes, transfer/magazine, and electronics really made me think. I’d recommend Rapid React 100%. Otherwise, just choose a game you’d think is the most fun! Learn from what the best of the best did that year and try to implement those ideas into your thought process. Overall, I’d say that choosing a game you think is fun is the most beneficial, as choosing one of my favorite games (Rapid React) led me to becoming more invested in the design I was doing and more interested in the thought process behind it. Have fun, and the pride you will take in your work will be much more worth it in the end.
Going to keep it short and simple.
- Find a team you really like and it fits your team’s design style and mfg resources.
- Copy their robot so that your team could build it.
Doesn’t matter what game, you’re new so anything works. Do stuff that’s seems fun and keeps you engaged. Specific mechanism design is easy, the integration and learning how design works and the cad software takes more time so might as well make it fun.
Copying bots let’s you figure out your team’s design constraints as well as let’s you focus on your design workflow which you very much need. Additionally, it gives you the ability to reinterpret and learn the intent of how things are designed, providing valuable knowledge and experience.