Best HP Gear Cyclers in the World?

330 ran a 7-8 gears here https://www.youtube.com/watch?v=EmLteIbC9n8 but they also used their gear pickup so…

Team 2383, at a select few of its matches this year, has done 6+ gears cycling from the HP exclusively.

Our bot, Dynamo, can definitely cycle 6-7 gears a match. This is largely due to an extremely fast drivetrain (6 CIM + shifters + 6 blue nitros), a funnel shaped HP intake and the Cups (the things made of white 3d printer filament and lexame in front), which we use to launch the gear onto the peg using the power of a double acting solenoid.

https://i.imgur.com/uYfrh5mh.jpg

In Indiana, 1018, 1024, and 71 all had fast Human Player gear cycles. And once they got it down, 1741 did pretty well day 2 at INCMP too.

Then of course, you got the goats (829) but they’re floor pick up primarily.

Right now at ON DCMP 4939, 5719, 5036, 610 (ofc) and even 1241(a primarily shooting bot) are pretty great. Tiny Robots like 5036 are utilizing their small size to get around defense that would bring most teams to a snails pace.

I suppose a skilled and lucky human player could drop a gear so it falls into the robot right as they arrive at the loading station, which would take a comparable amount of time as a good floor pickup. However, such an occurrence would be exceptional and, when paired with effective defense avoidance, would likely result in deep Einstein performance.

I agree with this. Gear deploying ability and actual gear average per match are often not the same thing. As a scouter, I look at average gears per match but I also look at how efficiently the bot spent its time. Was the strategy to get 3 rotors and then do defense or shoot? How quickly did the alliance get the 4th Rotor? Did a more nimble robot give up getting higher gear stats because it was the best defender and the gears could be made up by its partners? At PNW District Champs, I rated 2046 as the best, most versatile robot there. It could get 5 or 6 gears a match or get 30+ fuel kpa in a match or some hybrid of the two. It doesn’t show up as the highest in a lot of the gear or fuel rankings. All they did was win, darn them, over and over again: 2 District competitions and District Championship. They could adapt to whatever their alliance needed.

I think average gears or average fuel per match is a great place to start in evaluating a robot’s worth. Adding in the qualitative information (pick up and deployment speed of gears, defensive ability, the ability to evade defense, being able to go around the back side of the opponent’s airship, ground pickup, climbing speed, smart driving, etc.) can really help differentiate one robot from another with similar stats.

Also, their strategy improves over time. For example you say that 604 got an average of 4.99 but in elimination matches they were getting 7 or 8.

Never mind. Just looked over the scouting data, it is just over 6. Sorry for the confusion.

3616

Yes, team 230 also has a ground pickup.

Full metal jackets from the Michigan district are amazing:
https://www.thebluealliance.com/team/393

I am the coach of team 4941 and we have a passive gear mechanism that only intakes through the chute. We have gotten the first 3 rotors independently multiple times and can consistently get 6 gears. I wouldn’t call us best in the world, but we can definitely run gears very quickly. You’ll see us this weekend in the Hopper division in Houston, Tx.

We consistently do 5-6 gears a match(when we are going for 4 rotors) with an all passive gear intake and deploy

Take a look at this match in Iowa: https://www.youtube.com/watch?v=JCA0TaIJ5v8.

If you’ll notice, both alliances are fast cyclers, and the defense doesn’t necessarily do all that much. Goes to show how once all four rotors are going, it’s gonna come down to climbing, 2 rotor auto, or fuel :slight_smile:

I’m curious how you gathered these stats.

Match data from TBA i’d assume.

https://www.chiefdelphi.com/media/papers/3349

Thanks, Caleb. That’s kind of what I was thinking.

The problem we (at 2834) found was that due to the step-function nature of the gears it wasn’t really possible to bring rotor counts back to a reliable gear number. Since this is the reverse function…

If AutoRotor=0
Then telopRotor==
40pts = 0 or 1 gear
80pts = 2,3,4 or 5 gears
120pts = 6, 7, 8, 9, 10, 11 gears
160pts = 12 gears
else if AutoRotor=60
then
teleopRotor ==
0pts = 1 gear
40pts = 2,3,4,5 gears
80pts = 6,7,8,9,10,11 gears
120pts = 12 gears
else if AutoRotor==120
then
teleopRotor ==
0 pts= 3, 4 or 5 gears
40 pts= 6,7,8,9,10,11 gears
80 pts = 12 gears

No matter how we massaged the FIRST data from our first tournament, we couldn’t get it to correlate very well to what our scouting kids had manually counted as number of gears made by each team.

So for our pre-scout data, we ended up just counting the percentage of times each team has got 3 rotors engaged and 4 rotors engaged. And this has turned out to be a decent predictor of their gear running performance.

For alliance choosing we use the manual count of number of gears.

By the way, our team will be hosting a presentation on scouting at St. Louis on 10:30 on Thursday. Everyone, is of course, invited.

Yep, this is a problem TBA predictions have faced all season as well.