For every team it’ll be different but what do you think?
Staying upright.
Not killing each other over what to call each of the team’s custom commands.
In 2003, the best cappers could cap two, maybe three times…I’m not sure how much easier Tetras are to manipulate than huge yellow balls, but it should still be quite interesting to see the turnout. I suppose with such a robust drive system already included in the kit, more teams will have more time to spend on their manipulators.
same. or just plain reaching high enough
I think that although they gave us the color following code, automous mode, picking up a vision tetra, and then caping it on a larger tetra will prove to be quite difficult
I’m up for the chalange, this year is going to be awesome!
I’d say reaching high enough. The bots that can put the highest tetras will be worth the most points.
That with being able to not get top heavy and fall over. If you have a tetra extended 7 + feet away from your bot and another bot rams you, then it is almost going to be impossible to stay upright. And that could get quite dangerous :ahh:
Staying low is always a problem with games were you score higher up…to this game in particular, handling those foolish tetras well is going to be pretty difficult.
I think the biggest challenge of the '05 game is going to be the communication between the human player and the drivers. It may start to work pretty well, but when its the last match in the final’s, people are going to start getting confused with commands. There will be one human player going back and forth between the pressure pad trying to figure out where the driver is wanting them to go. communication is going to be a key part to this game.
i think it will be lifting the tetras once a team has more then 2 or 3 because of the weight of them.
Sorry about the poll, I meant to add about 4 other options before I accidently clicked the submit poll button…
the new alliance style means everyone plays everyround. the higher seeds will have much bigger advantages now.
Center of gravity. To place the tetra ontop, you’re going to need a long arm. When you have 9, 18, 27 lbs of weight on the end, your center of gravity is going to shift. If you don’t fall then, you’re going to fall if you get nailed.
Outriggers?
On the other hand, the prebuilt chassis is really heavy. It’s a pretty big tradeoff. Besides, what advantage does it actually give to newbies? I don’t ever recall a rookie team ever producing a robot that lacks a chassis.
It just levels the playing field a little – no pun intended.
Well, more than simply giving the newbies simply a bolt together chassis, a 4 motor drive train transimission is included, reducing the advantage other teams have gained by using 4 and 6 motor drive trains in previous competitions. This helps FIRST two fold. It reduces the time intensive requirements rookie teams have had in the past developing a drive base for the first time, allowing for greater innovation and creativity for rookie teams. Additionally, it poses a greater challenge to veteran teams, inspiring kids to think up new ways to perform better, because even rookies will have powerful 4 motor drive train transmissions. But yes, the chassis and drive train components this year available to the rookie teams will certainly prove to be a challenge for vets.
I think the most challenging part of this game is to come up with a mechanism that can handle one or more tetras and still be high enough to cap the middle goal. Also the coaches have a big part this year because they have to correspond with 2 teams instead of one and they still have to figure what is going on in the field.
We built the kit bot yesterday:D It isn’t that great. The chassis flexes somethin’ terrible. The tyranny is ok but the weight :ahh: Fun toy though…
how about a segway style balancing stuff… well one of the robots in the animation were like that