I understand your point, but where it falls through I think (and the point that people seem to be sticking on) is that it’s really not that easy to play defense, even in that choke point for the average team/below average team.* It is very difficult to get around choke points for any driver*, but the difference is for a weak driver against some match ups it will be impossible, while some drivers can do it significantly easier. Blockading to me is executing a strategy which leaves the opposing alliance zero counter play, no way of still possibly winning. This is why this point was brought up. What may be impossible for one driver is just hard for another.
Hundreds of third picks have been “taught” how to play defense, and do so largely ineffectively. I think you vastly over-estimate average driver skill on defense. Most drivers are very ineffective when it comes to blocking top tier robots (even in choke points), and you can find tons of evidence from any year that will back that up, especially 2013 and 2018 since they have similar choke points. You really don’t have to look far to see defense that is not effective. The point that part is trying to make is that there is a measurable skill gap in drivers, and that generally weak defense is not effective vs competent drivers. Therefore if you have weak defender against a weak defended robot, you are more likely to get a call in this situation which benefits the weak driver on the offense robot.
Qualification matches was the main reasoning behind that. Perhaps that’s not required however, and that’s a good discussion to have.
Thanks for the example. There are some of these that are shown that you can find, but not one where you just sit and literally do nothing and make it impossible to get by (which is what JohnSchneider was arguing) so my apologies. I am looking for an example where a robot sits in that lane, doesn’t move at all, and makes it impossible to get by. (tipped over robots in the lane don’t count.)
