I was wondering about the plausibility of counterplay in this blockade scenario, so I did a little bit of math, which is hopefully reasonably accurate.
The gap between the switch and the wall is, from what I can find, about 217 cm.
Assuming both robots in this interaction are at maximum dimensions, you have two 33 inch by 28 inch robots. With bumpers, this goes to about 40 inches by 35 inches. Converted to metric, you get 101.6 cm by 88.9 cm
If one robot is sits lengthwise in this area, they leave a gap of about 58 cm on either side, a number which is noticeably less than 88.9 cm, the shortest dimension of a normally sized robot.
Given a reasonably skilled driver, with a defensive robot using wheels with quite a bit of traction, I don’t think that pushing through them is a particularly good idea.
So if you can’t go around them, and you can’t go through them, where do you go?
In a normal pinning scenario, there is a specified amount of time that you can spend in contact before having to disengage, which provides the pinned team an opportunity to escape. Getting pinned for ~5 seconds is the risk a team knowingly accepts when traveling into an area where they could be trapped. I think that this degree of choice is what gives defensive strategy its legitimacy- a driver has voluntarily put the robot into a position where an opponent can take advantage of that choice, whether or not it was a mistake. A good defensive strategy is one that enforces the risk your opponent accepted in order to obtain their reward. This, I think, is where blockading strays away from legitimate strategy- the design of this year’s game necessitated that teams use the portal at nearly any level of play. Using the portal was not a choice, it was a basic element of the game’s design that could not be avoided. While not all teams need to travel to the other side of the field in any given match, someone has to. So given this particular aspect of the game’s design, the geometry I mentioned earlier, and the fact that blocking an area without contacting a robot is not considered pinning, you force at least one team to put themselves into a position where there is no real limit to the risk they face, and no real reward, as they had no choice in the first place. This kind of situation is what blurs the line between good defensive strategy and abusing flawed rules and game design.
I hope that we can all agree that, regardless of how we think refs should handle it, blockading is poorly defined and poorly handled in the manual, and needs to be addressed sooner rather than later.