I wanted to stay out of this thread because it’s kind of a disaster, but I really couldn’t resist sharing this idea I just came up with:
It would be cool if the GDC were to design a game where all of these issues being discussed were eliminated. I think it would have potential to be one of the best FRC games of all time, and probably be discussed favorably for years afterwards, even after every kid who actually played have left the program.
No blockading, no preventing teams from scoring, every team gets to show off how they solved the engineering challenge without being stopped in a potentially non-GP way.
Maybe they could make a game where each alliance had separate and protected scoring and pick-up zones, so that every team would have an equal opportunity for success.
The game could be balanced so that a 10-1-1 skilled alliance would have the same average score as a 4-4-4 alliance.
This would allow for some really cool game objectives that aren’t traditionally possible due to the prevalence of defense.
You could even put a physical barrier on the field to really keep scoring and acquiring areas for each alliance separate.
The blue alliance wouldn’t be able to cross into the red alliance’s area’s and vice-versa. A clever GDC might even be able to configure these barriers so that blockading access to the zones wasn’t possible, avoiding that issue entirely. With such a game there would be no opportunity for ref’s to make split second judgement calls that potentially decide the winner of the match.
With truly protected zones you could have robots doing really cool things like stacking game pieces into tall towers, perhaps a few game pieces of different sizes and shapes to make the towers visually interesting. This would only be possible if the other alliance wasn’t able to knock them over.
Maybe the GDC could eliminate other contentious rules like pinning, tipping, contact in the bumpers, etc. by just making the barrier around the protected zones stretch across the field.
Then there would be no blockades, no pins, no defense, just wholesome robots scoring points the best that they can. If you want to beat your opponent, you just have to score more points than them your own way! No non-GP strategies and stuff.
They could create a blue side and a red side with a platform or step or something in the middle. Then each alliance could show off how they solved an engineering challenge like stacking differently shaped game pieces without any negative interference from the other alliance. Whichever alliance scored the most points, straight up, would win the match.
Everyone gets to play the full 2 1/2 minutes of every match. No team would be able to force another team into a corner where they can’t do anything for a whole match just because their drivers or robot design isn’t as good.
Anyway, hopefully the GDC has addressed these issues and has something like this planned for the 2019 season. I wouldn’t even mind if they RECYCLE my ideas so they can RUSH and change next year’s game to address the complaints in this thread.