Can your robot play defense on an enemy’s pole?
I see the ability to somehow prevent an opposing alliances mini-bot from reaching the top of the pole as not only fair but very crucial in winning a match.
Your robot could, of course deploy your mini-bot first, and then go play defense on the other alliance’s mini-bot
This is a general question and im just curious about the possibilities.
No, I read the rules quite thoroughly last evening and it states that you may not interfere with the host-bot or mini-bot when they are on the tower during the finale period.
You can’t touch an opposing alliance’s robot as they are deploying their minibot.
You COULD however, try to block them from getting there in the first place.
And how would you do that?
<G24> The opposing ALLIANCE may not interfere with the DEPLOYMENT or climbing of a MINIBOT (Violation= RED CARD)
Interference by an ALLIANCE refers to any action taken by that ALLIANCE that results in disruption of the MINIBOT’s progress. This may include, but is not limited to,
a) Throwing a GAME PIECE at the MINI/TOWER,
b) Driving a ROBOT or GAME PIECE into the TOWER, or
c) Directly contacting the MINIBOT or TOWER
Alright, i suppose i didn’t skim the rules enough. Ok, so blocking other robots from deploying on the pole is still possible… hmm.
EDIT: It states you cannot ** TOUCH** the opposing robot or mini-bot. I see a possibility here…
Have a faster MINIBOT…
No, blocking is directly prohibited.
Okay thanks
It is?
So that means that I couldn’t pin another robot against a wall for 5 seconds during the end of the game, thus preventing them from having enough time to get to, and line up with, the tower?
That’s within legality but I guess I just assume that I personally wouldn’t chance losing 10 points due to a pinning penalty.
If you don’t want to pin, simply do what “dozer” does in the animation but for the tower instead. Move side to side not letting them pass you on the way to the pole.
10 penalties. Each penalty is 3 points. That’s a 30 point death sentence.
Apparently not, trust me us at MOE argued about this for a while XD
There’s the 3rd robot in the alliance that can try and hamper one of the opposing alliance’s robots to try and make them last, or if possible not let them get to deploy at all. It probably would turn into a battle of skill if your opponent does this to one of your alliance’s robots also.
The only legal way to block minibots is to keep their hostbots from touching the tower/base. Once they touch the base, the best you can expect is a penalty; the other option is a red card if you continue to try and hamper them.
So it is basically the same as last year’s end-game…
:rolleyes:
Even better.
What if you sat down right in front of the tower between the opponent and the tower? If they’re close enough they would have to expend valuable time to go around you, and if they try to push you into the tower it’s not a penalty
just stop the host bot from getting to the pole. get in his way, pin him, etc