Blocking the endzone with tetras


well heres a good idea to, to take the triangles thingys and put them behind the enemys line so they can not score the extra 10 points at the end of the game stopping the score. now your saying what if they move them well if you overload them with triangles they wont be able to move all of them in time. and if they do they would only be able to get 2 in before time runs out.

somthing you might wana think about… :confused:

The Tetras are (approx.) 9 lbs each, or are at least supposed to be. The robots would have absolutely no problem dragging them out of their starting zone (one robot dragging a stack of maybe 10 tetras or 90lbs wouldn’t be difficult at all, you’d just be wasting tetras). You’d be wasting time placing the tetras on top of ones you’ve placed in their zone, when you could be scoring 3 points per tetra for your own alliance when you stack them on goals.

Also, you might want to use a spell check and a grammar aid on your post, as it is VERY hard for people to understand what you mean in your post.

It’s going to take a lot of effort to get the tetras onto the playing field, let alone carry them across the field to your opponents’ endzone. I think an easier way to keep one of the other alliance’s robots out of their endzone would be to be enough of an offensive threat that they have to play defense against you right up to the end of the match.

It may be easy to remove them for some robots.

However, if you are trying to get back past the in the last 10 seconds, will you have the time to move it out of the way and then cram all 3 robot past the line in time?

no see what im saying is take their tetra’s and put them in there zone. like all of them like everytime they get a new one put it in there zone thats what so at the end they can’t ge the extra 10 pts duh!!!

first off i had no problem reading it myself. and also if you place the tetra behind the line with about 13 or 12 seconds left i dont think the average robot would be able to pull, lift drag or monuver the tetra out of the positon and then monuver the robot back totally behind the line befor the buzzer goes off, and to do that u would have to be an extrodinary driver. if ur robot is quick enough and can handle a tetra with etrem ez, i think that is an exelent statagey to think about.

by the way, hauppauge, looking foward to helping and working with u guys this year

I think you’ve got it all wrong with using your own tetra’s to block the endzone. If a robot decides to muscle his way into the endzone, and the tetras go inside the goals, do you want them getting the points? Of course not. That’s why if you were to do this strategy, you may want to put your own tetra’s in the endzone. That way if they go inside, you get the points.

-Alex

we were just discussing this tactic in oru team, and it could work. If you had a quick enough robot, it wouldn’t be that much of a problem to grab a a couple of opposing team’s tetras off their auto loading zone and drop them in their endzone.

It would be pretty time-consuming to pick up the tetras out of their zone.

Also, speaking from a mathematical basis: a tetra can be worth a potential point if they happen to push it in, so if you put 5 or so of them in their endzone, that might sufficiently block them, and you’ve sacrificed possibly 5 points to gain an advantage of 10

Whether a pile of tetras will be enough to keep the opposing alliance out of their end zone is one issue. Another issue is that this tactic is only useful if the opposing alliance actually wants to get into their end zone for that 10 point bonus. There are certain strategies that result in an alliance intetionally NOT going for their end zone at all, but doing other things. If your opponent catches on to what you are doing, they can switch to one of those ideas as a counter-strategy, and all your efforts are for naught.

-dave

My thinking on this was that there may likely be a lot of tetras on the field that will be pushed around, and possibly then you could push them into endzones if they get into your way. There is not a lot of room in the endzones, though, from what I saw, so anything will be an impediment.

Also, for those of you who said they could just remove them, if they’re pushed up against the wall, it won’t be easy unless you have a hook or manipulate an arm/somehting to get it out of the way. You will be on the outside, so the whole angle thing comes into consideration.

also, its a pretty good strategy if all the tetras get kinda meshed together, with layers of tetras on all sorts of angles sitting in there.

But wasting time stacking a large amount of tetras in their alliance starting zone it isn’t the best idea, unless the robots that you’re dealing with are very slow.

I think everyone is forgetting about the field of vision that the drivers have. If you were to place on tetra inbetween each of the goals on your opponent’s side, right up agains tthe driver’s station, they may not even notice it, and even if they do, they’d have a hard time seeing it in order to remove it. It could mess up a few teams and keep them from getting the 10 pts.

I beg to differ.

Having been behind the glass, I’m 90% sure a tetra butted up against the wall could be seen either by the team or an alliance partner. And if all else fails, you’ve got the human player that can see that sort of thing easily if you tell them to.

Too bad in the FIRST Q&A they said you cannot take an opponents Tetra from their loading station.

Isn’t this just a waste of time, because it is only 10 Pt’s, and many teams will not be able to maneuver all 3 robots behind the line at the end of the match.

Before I start… the tetras are meant to be placed in the zone any where… to take up space not to be stacked on top of each other on the floor.

Hypotheticly…
There is an alliance of 2 amazing robots who are the perfect compliment to each other and need no extra help whatsoever. The third robot can drive, period. The two good robots are going to do what they do best. “The little robot that could” can do a couple of things: score 1 pt. tetras or play defense OR put tetras in the other teams zone effectively staying out of the way of its alliance partners and playing defense on the opposition while at the same time…possibly scoring those tetras if the opponents decide to knock them under the tetras in their row for 1 pt. appiece.

From the looks of it, its not too bad of a strategy. This is all of course as Dave said… if your opponents plan on returning back before the timer.

I was referring back to the thread starter’s idea of stacking a large amount of tetras in their loading area so it would be more difficult for them to move the tetras.

Well…

It doesn’t seem that he meant to stack them, but to put them there to occupy space.

Thats right that sin’t what i ment. what i ment was in like the last 20 seconds a robot on you team put a tetra of your own onto the other side.
cause you would only ned maybe 3 on their side so at least 1 of there robots can’t go in. and im sorry if any of you couldn not understand what i was saying earler i was typing fast.