I’ve had this idea of placing pneumatic cylinders behind our bumpers (see below) for a few possible applications:
Shock absorbers: Add a bit of air to small cylinders, small enough to make only a small difference in bumper width from the robot, and use them as shock absorbers for collisions.
To use as a “defensive push”: Basically, add the cylinders to the the bumpers, and when someone gets a little too close for comfort, we just launch out our bumpers. This could also be used to redirect another robot, or to assist in a pin.
Someone will probably get a more technical definition soon, but im too lazy :rolleyes: .
The first thing you need to remember is that bumper rules change from year to year, so you can’t rule out anything yet.
However, using the 2011 rules, I would say illegal, because there would in a sense be “gaps” in you robot. see here.
Hope this helps,
In past years, you’d be moving the bumpers off of the frame perimeter, or expanding the frame perimeter. This would result in gaps in the bumpers’ coverage of the frame perimeter, or a violation of mounting rules.
In other words, if the rules don’t change on mounting, you’re going to be in trouble with the perimeter coverage rules. This is some of what Duke was getting at–<R07-A> in the 2011 rules.
I like that, but the goal is to avoid hitting opponents above the bumper line. That’s why I had the bumpers move, for more bumper on bumper action, and less robot on other robot killing second robot and disqualifying first robot action, if you know what I mean.
They wouldn’t hit above the bumper line. The bumpers, as 3553 did, would be on the ground flush with the real bumpers. Youd simply need some kind of linear slide on the appendages, and the pneumatics would shoot it straight out into the opponents bumper.
I would be VERY cautious with using a drop-down active bumper system. If someone tips over while it’s active next to them, you’re probably going to get warned, possibly carded and penalized. Also, bear in mind the expansion rules, and that you’re putting extra weight in there that could probably be better spent elsewhere.
Just some things to keep in mind.
You might be able to pull your first option off within the rules, but the “rigid mounting” might get you, at least last year it would have.
I probably should have said this at first, but unless the game next year and manuel give us a distinct advantage, I doubt I’ll ever be using it. I just had the idea, and wanted CD’s input. From what I’m hearing, the 1st option may be viable, so I’ll test that on my own time.
“Viable” is rather loosely used here, IMO. Under last year’s rules, specifically <R07-K>, you’d also need to have the frame perimeter movable to have movable bumpers; that could make life rather “entertaining” with other stuff that needed to attach in that area. You’d also want to pay attention to the pneumatics rules.
From the 2011 FRC Manual
K. BUMPERS must attach to the FRAME PERIMETER of the ROBOT with a rigid fastening system to form a tight, robust connection to the main structure/frame (e.g. not attached with Velcro). The attachment system must be designed to withstand vigorous game play. All removable fasteners (e.g. bolts, locking pins, pip-pins, etc.) will be considered part of the BUMPERS.
A movable bumper in not rigidly mounted.
“Dragonfly” got around this rule because technically their additional drop down bumpers were non-functional decorations, not bumpers.
Peter’s reference to par K is right on. When Wildstang used this method in 2006 it was legal as the “frame perimeter” definition had not been written into the rules yet. Adding to the above…
<R14> When a ROBOT is in its STARTING CONFIGURATION, no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER (with the exception of minor protrusions such as bolt heads, fastener ends, rivets, etc).
Please be advised this is quoted from 2011 rules and may change for 2012.