Can the human player traverse from the source to the amp to throw a high note?

We have a human player that is comfortable match loading notes, but is not comfortable throwing the high note. We were wondering if 1 human player stays static at the source and another stays near the amp to throw a note.

There are two human players for each alliance, one for the amp and one for the source

There is not a limit on how many human players may be in each zone. You could have multiple hps in each zone, provided they don’t leave the zone they start in during the match. (note that the amp zone is included in the “alliance area” and can be freely moved around in by human players/drivers, but coaches must stay behind the Coach Line)

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I can’t think of anything but 2022 climbing when I read the word traverse :sob:

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Whichever Human Player(s) start at the Source need to stay there until the match ends. They aren’t allowed to move to the Amp. Any Human Player or Driver that doesn’t start at the Source can move to the Amp.

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The rule is G425

G425 *No wandering. A DRIVE TEAM member must remain in their designated area as follows:

(lots of specifics follow)

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