Cargo bucket or basket--why so rare?

maybe you have that backwards? Our basket will catch and release any Cargo that you can get through the loading chute.

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just because their strategy didn’t involve floor pickup doesn’t mean it’s worse for them. You could still have a rolley grabber for the chute. Whether they had floor pickup or not is kind of out of scope.

Not having floor pickup is a limitation, but hey…we did rank #5 at our first regional, and #2 at our second (and were Finalists). So it seems we figured out how to play the game reasonably well, without floor pickup.

There are a lot of robots with floor Cargo pickup, that did a lot worse!

(one way to get around the limitation is to pick an alliance partner with floor pickup. Another is to be careful about not letting Cargo go all over the place)

4328 built a bucket on top of their chassis in 6 hours at the El Paso event. They were a decent cargo-bot at Channelview, ranking 12th overall.

I rest my case.

Based on how much the robots in three days did it they allowed for more teams to survey more options.

So…you are worried about overinflated cargo, not fitting through the loading chute?

I think that was a Week 1 problem. We never had any issues.

Plus as my team found out wheels are amazing

gotta have those rolly-grabbers

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The funny thing is, we have have the resources to build a roller based Cargo mechanism. Well…mostly. We didn’t buy a bunch of gear boxes, pulleys, belts, rolly wheels, etc before build season, and by the time we figured out what we might need, they were mostly out of stock.

We ended up with a relatively simple Cargo mechanism that is mounted on an elevator (our first elevator, and a struggle to design and build). The basket only has one moving part, pneumatically actuated. Some aspects of it are worse than active roller cargo mechanisms, but other aspects are better.

It’s interesting how everyone just knows that it can’t work. And watching video of it working well, won’t convince people that it can work.

:slight_smile:

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Yup

We would rather be able to swoop in from the sides of a ball for a wider range than have to line up a box perfect to grab floor cargo. I suppose it could work better for the human player station, but grabbing stray cargo can really improve time usage.

I sort of did not like our Cargo Box (HP loaded) always seemed behind the rest of the robot systems during build…that was until I saw it in action… now its one of the key parts of our design and I told the cargo team good job I’m now convinced the cargo box rules.

This was best evidenced in CADM when being heavily defended we still scored three cargo in cargo ship against defense just pushed them out of the way and dumped it in…beautiful

I saw a few Cargo Trays at Denver, they were not very effective…your Box seems to hold the ball much better. If the whole box tipped, then it would probably be a little faster, but it still seems to work very well as it is, just takes an extra second or two for the ball to roll out.

Well done

I agree that grabbing stray cargo would be helpful, ours cannot do that. But the other end of the operation, placing the Cargo into the Rocket or Ship, seems to be the real bottleneck with many roller Cargo designs. I’ve watched a LOT of teams struggling to get cargo in with a roller design that does not easily push the ball in the right direction to go into the opening.

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