Cargo Or Hatches?

Which game pieces are your teams going for? Cargo or Hatches?

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both

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  • Cargo
  • Hatches
  • Both
  • Neither

0 voters

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Also both.

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Neither? What are you guys shooting for?

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Defense, obviously.

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36 HAB points

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Honestly I don’t see a way to reliably rank high without scoring both.

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We’re going for both, but I’d say the hatches are more important than the cargo.

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I misread the post. I selected cargo, but meant to select both.

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I was thinking about this, there is a point cap of 154 points (excluding penalties, assuming all 3 end on level 3 and start on 2), so if a pair of 2 robots can consistently score 154 with no penalties, their best bet is to pick a robot that can play defense and play it well. So, if you decide to build bumpers with a sick drive train, that’s all you need (and probably around 70 lbs of extra weight to make pushing back easier). So, there is a legitimate excuse to not deal with game pieces. But getting paired with 2 of these might suck if you want the bonus ranking points.

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Hmmm how many teams will be able to get hatches off the floor though.

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I was able to attend my my old teams kickoff and they didn’t make that determination of what they would focus on. Personally to rank high you would need to be able to do both, but they would be different subsystems and I prefer simple bots as complex bots that do everything have not worked well for us before.

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My team has had a lot of discussion on this. Is it really necessary? Seems to me with how easy the hatches can be placed, that there won’t be to many dropped.

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Thats what we said about gears. My biggest regret from 2017 is not having a floor intake.

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Hopefully both. We haven’t decided yet though. Unless you have a great endgame (3rd level climb plus lifting st least one other bot) that lets you focus on one due to the points you’ll be scoring in the endgame, I’d say you need both.

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The biggest thing is it’s limited game pieces and you don’t pick your schedule a lot of teams early on will drop them the defense is gonna be a lot harder than previous years and expect that a number of teams won’t account for that,ultimately leading them to drop it

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Because being able to handle two vastly different game pieces can be extremely difficult and many teams will have trouble executing it. Focusing on one game piece will allow teams to iterate their designs and not have to worry about as many weight trade offs.

So let’s say your team gets their schedule and they find out hey both our alliance partners specialize in balls and so do we so now we all can put balls in but can’t score cause we can’t cover the hatches

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