Catalyst 2013 v1.01 patch available!

Hey teams,

I am very happy to announce that our first update is FINALLY available. All you have to do to get the update is run the game while connected to the internet and the game will prompt you to download and install it.

I also want to apologize for the delay. Days after Kickoff, two of our key developers felt they needed to leave the project. Their decision to leave was mainly because of their time management. Of course, we wish both of them the best of luck with their future projects. Unfortunately, transitioning them out, rebalancing work loads, and then starting the process to look for new people, took a bit more out of us than we would have liked. Enough of this, let’s move on to the update!

You can find the full list of changes on here on our forums. I just want to elaborate on some of the changes and give you a sense of where we are headed.

Walking Tall – Knowing the game early has its benefits and its drawbacks. Throughout the course of Catalyst 2013′s development we received several iterations of the Ultimate Ascent rules. Somewhere along the way, we overlooked the new height requirements that made it into the final rules before kickoff. We have adjusted Walking Tall slightly so that it is now legal but still plays almost exactly the same as it did before; pick discs up, drive right in front of your goals, lift up the elevator, and shoot the discs. Walking Tall can still score in every goal with relative ease.
Controls – I apologize for the mass confusion on the controls for the game. We will continue to improve the quality of the menus and the controls explanation as we work towards the game’s commercial release. For this update, we revamped the controls menu to decrease confusion for all players and made it easy to access when you most need it. We have also ensured that all of our controls work as described in the controls menu including Driver/Operator and Tank controls, Walking Tall’s keyboard lower elevator button, etc.
Fouls – We have enabled some fouls. More fouls will be added as updates come out. Again, check the official list of changes to see which fouls made it in this update.
Robots start with discs! – For anyone who posted their high scores on the forums, it is time to get back to work! Robots now start with the highest number of discs that they can hold (max at 3).

If you have any questions or comments feel free to email us or post on our forums.

Thank you for your continued support and good luck, teams!

Curtis Todd

Full Changelog:

-Catalyst 2013 BETA Update 1.01 released

–Robot completely crosses center line during auto
–Robot touches opponent robot during auto
–Robot touches opponent robot while in safe zone

-“Walking Tall” meets the legal height requirements

-“Bucket” has been removed due to a bug

-More obvious control directions (on menu and in game)

-Scoring fixes

-Robots start with discs

-Can now call discs in End Game

-Tank drive and driver/operator fix for joysticks

-Match sound effects(Which can be turned on/off in the main menu “Options”)

-Other Misc. bug fixes